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java.lang.Objectsim.portrayal3d.SimplePortrayal3D
sim.portrayal3d.simple.SpherePortrayal3D
public class SpherePortrayal3D
Portrays objects as a sphere of the specified color or appearance (flat opaque white by default) which fills the region from (-0.5*scale,-0.5*scale,-0.5*scale) to (0.5*scale,0.5*scale,0.5*scale). Objects portrayed by this portrayal are selectable.
Field Summary | |
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javax.media.j3d.Appearance |
appearance
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static int |
DEFAULT_DIVISIONS
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int |
divisions
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boolean |
generateNormals
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boolean |
generateTextureCoordinates
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float |
scale
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Fields inherited from class sim.portrayal3d.SimplePortrayal3D |
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DEFAULT_APPEARANCE, parentPortrayal |
Constructor Summary | |
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SpherePortrayal3D()
Constructs a SpherePortrayal3D with a default (flat opaque white) appearance and a scale of 1.0. |
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SpherePortrayal3D(javax.media.j3d.Appearance appearance,
boolean generateNormals,
boolean generateTextureCoordinates,
float scale,
int divisions)
Constructs a SpherePortrayal3D with the given appearance, divisions, and scale, plus whether or not to generate normals or texture coordinates. |
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SpherePortrayal3D(java.awt.Color color)
Constructs a SpherePortrayal3D with a flat opaque appearance of the given color and a scale of 1.0. |
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SpherePortrayal3D(java.awt.Color color,
float scale)
Constructs a SpherePortrayal3D with a flat opaque appearance of the given color and the given scale. |
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SpherePortrayal3D(java.awt.Color color,
float scale,
int divisions)
Constructs a SpherePortrayal3D with a flat opaque appearance of the given color, scale, and divisions. |
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SpherePortrayal3D(float scale)
Constructs a SpherePortrayal3D with a default (flat opaque white) appearance and the given scale. |
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SpherePortrayal3D(java.awt.Image image)
Constructs a SpherePortrayal3D with the given (opaque) image and a scale of 1.0. |
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SpherePortrayal3D(java.awt.Image image,
float scale)
Constructs a SpherePortrayal3D with the given (opaque) image and scale. |
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SpherePortrayal3D(java.awt.Image image,
float scale,
int divisions)
Constructs a SpherePortrayal3D with the given (opaque) image, scale, and divisions. |
Method Summary | |
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javax.media.j3d.TransformGroup |
getModel(java.lang.Object obj,
javax.media.j3d.TransformGroup j3dModel)
Provides a TransformGroup which defines the node(s) to place in the scenegraph. |
Methods inherited from class sim.portrayal3d.SimplePortrayal3D |
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appearanceForColor, appearanceForImage, clearPickableFlags, getInspector, getName, getStatus, polygonAttributes, setParentPortrayal, setPickableFlags, setPickableFlags, setSelected |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public float scale
public javax.media.j3d.Appearance appearance
public static final int DEFAULT_DIVISIONS
public int divisions
public boolean generateNormals
public boolean generateTextureCoordinates
Constructor Detail |
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public SpherePortrayal3D()
public SpherePortrayal3D(float scale)
public SpherePortrayal3D(java.awt.Color color)
public SpherePortrayal3D(java.awt.Color color, float scale)
public SpherePortrayal3D(java.awt.Color color, float scale, int divisions)
public SpherePortrayal3D(java.awt.Image image)
public SpherePortrayal3D(java.awt.Image image, float scale)
public SpherePortrayal3D(java.awt.Image image, float scale, int divisions)
public SpherePortrayal3D(javax.media.j3d.Appearance appearance, boolean generateNormals, boolean generateTextureCoordinates, float scale, int divisions)
Method Detail |
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public javax.media.j3d.TransformGroup getModel(java.lang.Object obj, javax.media.j3d.TransformGroup j3dModel)
Portrayal3D
You should hang your model off of the TransformGroup provided. You should not transform that TransformGroup in any way -- it is used elsewhere. Instead if you wish to transform your model (rotate it etc.) you should add your own additional TransformGroup as necessary.
The provided TransformGroup can be null; in this case you need to create and return the outer TransformGroup for the object. If the provided TransformGroup is non-null, you should modify it and return the same.
SimplePortrayals should assume the following contract: at the point that getModel(...) is called, the parentPortrayal will have already been set if it exists, else it will be null.
getModel
in interface Portrayal3D
getModel
in class SimplePortrayal3D
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