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Computer Science Department Seminars
2003-2004 Academic YearWith the advent of ever-increasing computing power and more advanced data acquisition technologies, solid geometry has quickly gained popularity as a natural and intuitive paradigm for representing and modeling three-dimensional objects in interactive graphics, shape design, physics-based animation, scientific visualization, and virtual environments. However, the current state-of-the-art falls short in offering designers an integrated paradigm to represent complex solid geometry, arbitrary topology, and continuously-varying physical attributes in a single framework simultaneously. Furthermore, it is almost impossible to employ the existing techniques for interactive sculpting, direct manipulation, and dynamic analysis of digital models of real-world objects through an intuitive, haptic interface. In this talk, I will articulate our novel spline-based framework for modeling, manipulating, and visualizing volumetric objects. We have systematically developed the new Dynamic Inhomogeneous Volumetric Environment, DIVE, which is founded upon spline-based volumetric implicit functions and powerful physics-based modeling. This new graphics framework facilitates the flexible modeling and effective rendering of multi-dimensional, physical attributes across any volumetric objects. In addition, our spline-based volumetric models are governed by the principle of dynamics, hence responding to sculpting forces in a natural and predictable manner. The versatility of our dynamic volumetric modeling affords users to easily modify both the geometry and the topology of modeled objects, while the inherent inhomogeneous physical properties can offer an intuitive interface for direct manipulation. We augment our framework with a 3D haptic interface, further enhancing the realistic manipulation of any modeled dataset. We also develop the novel Scalar-Field-guided shape Deformation (SFD) technique for free-form deformation and animation. Throughout my talk, I will highlight diverse applications including shape design, shape reconstruction, digital arts, haptic sculpting, computer animation and morphing, and medical data exploration and visualization through slide shows and video clips. Short Bio: Mr. Jing Hua is a Ph.D. candidate in Computer Science at the State University of New York at Stony Brook (SUNYSB), where he is also a Research Assistant in the SUNYSB Center for Visual Computing (CVC). His research interests include computer graphics, scientific visualization, geometric and physics-based modeling, human-computer interaction, and computer vision. For more information please see http://www.cs.sunysb.edu/~jinghua. |