CS 425 Game Programming I

Instructor:

Prerequisites:

C or better in CS 310, CS 325 and CS 351

Texts:

Required: Game Engine Architecture by Jason Gregory. ISBN# 978-1-56881-413-1

Software:

This course uses Microsoft Visual Studio 13, which is available only for Windows. The software is installed in the Volgenau School open lab (ENGR 1506) and hours for the lab are on the VSE Labs site ( http://labs.vse.gmu.edu ). If you have a Macintosh computer and want to install the software on it, you will have to use either a virtual machine or BootCamp to install Windows on your Macintosh computer. VMWare Fusion and Windows are available at no charge through your enrollment in Volgenau School courses. Instructions for obtaining the software are in the Microsoft DreamSpark & VMWare FAQs on http://labs.vse.gmu.edu

Description:

This course is a requirement of the ACS Game Design degree and can be used as a Senior CS Elective for the BS CS degree.

The course will provide an introduction to technologies and techniques used in modern computer games, animations, and special effects. Students will gain knowledge and experience needed to build games, simulations, and animations. Therefore, the key elements of the course will be knowledge, experience, and fun!

Grading:

Late policy:

Each student will be granted 3 grace days that can be used with programming assignments. The smallest unit that can be used is one day. After using the grace days, students will receive no credit for late assignments. All assignments will be given and submitted through Blackboard.

Course Outcomes:

a) Become familiar with advanced techniques used in object-oriented programming

b) Realize the manner with which the graphics pipeline may be utilized to create animations, games, and simulations

c) Utilize mathematical abilities to create optimum algorithms

d) Exhibit skills that demonstrate understanding of physics simulations

e) Realize the appropriate techniques for maximizing code reuse

f) Experience employing a variety of data structures and algorithms

Tentative Schedule:

Topic Assignment
Week 1 Introduction 1. Installation
Week 2 Character animation 2. Walking
Week 3 System design 3. Level Loading
Week 4 Pathfinding
Week 5 Pathfinding 4. Pathfinding
Week 6 Flocks and swarms
Week 7 Flocks and swarms 5. Flocks 
Week 8 Collision Detection
Week 9 Rigid Body Dynamics
Week 10 Rigid Body Dynamics 6. Physics
Week 11 Artificial Intelligence
Week 12 Artificial Intelligence
Week 13 Low level systems
Week 14 Project Presentations Final Project

Classroom Behavior:

During the lecture, students should not play games, text on their phone, or surf the web. All electronic communication devices (including laptops, PDAs, cell phones) should be either turned off or silenced.

ACADEMIC INTEGRITY
The class enforces the GMU Honor Code, and to the more specific honor code policy special to the Department of Computer Science. You will be expected to adhere to this code and policy.

OFFICE OF DISABILITY SERVICES
If you are a student with a disability and you need academic accommodations, please see me and contact the Office of Disability Services (ODS) at 993-2474. All academic accommodations must be arranged through the ODS. http://ods.gmu.edu

OTHER USEFUL CAMPUS RESOURCES:
WRITING CENTER: A114 Robinson Hall; (703) 993-1200; http://writingcenter.gmu.edu

UNIVERSITY LIBRARIES “Ask a Librarian”
http://library.gmu.edu/mudge/IM/IMRef.html

COUNSELING AND PSYCHOLOGICAL SERVICES (CAPS): (703) 993-2380;
http://caps.gmu.edu

UNIVERSITY POLICIES
The University Catalog, http://catalog.gmu.edu, is the central resource for university
policies affecting student, faculty, and staff conduct in university academic affairs. Other
policies are available at http://universitypolicy.gmu.edu/. All members of the university
community are responsible for knowing and following established policies.