George Mason University 
DEPARTMENT OF COMPUTER SCIENCE

CS 652 - Interactive Computer Graphics - Spring'2009

001 14000 T 7:20 p.m.-10:00 p.m. IN 136 Chen, J

Office hour: T 6:00pm-7:00pm; W: 3:00pm-4:00pm

 

Actions | Assignments | Syllabus | Lab
Description | Grading | TA | Groups | Texts | References


Professor Jim X. Chen

ST2 Room 409

Course office hour: ST 2, Rm 409; T 6:00pm-7:00pm; W: 3:00pm-4:00pm or by appointment

Phone: (703) 993-1720
jimxchen (a) gmail (dot) com


·  ACTIONS:

·         Set up your working environment at home

·         Suggestions and comments about this course

Back to Top of Page


DESCRIPTION:

CS 652 is a 3-credit course with prerequisite CS 583. It gives an introduction to graphics principles, advanced graphics methods, OpenGL graphics library, and programming. The programming platform is Java or C. The course is taught in Java.

I am assuming you know the prerequisite material, Java or C programming, vector analysis, and matrix calculations. After this class, you will be able to do graphics modeling and animation of certain objects or behaviors of your preference.

Back to Top of Page


GRADING POLICY:

There are all together 100 points:

·         Homework assignments announced in class and due before next class (10 points)

·         In-class quizzes (10 points)

·         One project (30 points)

·         A Final Exam (50 points)

Your overall course score, S, will be the sum of these points.

·                  A: S is at least 90 points

·                  B: S is at least 75 points

·                  C: S is at least 55 points

·                  F: S is less than 55 points

From time to time I will offer extra credit questions. Their scores will be added to your score S. It is therefore possible to get total scores above 100 points. Class participation is very important. Active participation will be rewarded with extra points toward your score S.

Each assignment/project late may not be accepted. Therefore, you should plan on working early. If you cannot finish your assignment/project, you should turn in your partial work.

If there is an accident or emergency and you let me know, I will consider it accordingly.

Back to Top of Page


TEACHING ASSISTANT:

Back to Top of Page


ASSIGNMENTS: (announced in class and due one day before next class)

Back to Top of Page


GROUPS AND COLLABORATION:

    You may form into study groups, most of size 3. You can meet with your study group and discuss all homework questions and projects freely and frequently in your group. However, you must do your own programmings, assignments, and projects. You may learn much more working with your group than you would working alone. In short, collaborate freely, acknowledge all help and sources, and do your own work.

Back to Top of Page


SYLLABUS: (tentative)

Will mostly follow the notes posted accompanying the text book with additions/modifications.


Back to Top of Page


TEXT: (Required)

·         Jim X. Chen and Chunyang Chen, Foundation of 3D Graphics Programming Using JOGL and Java3D, Second Edition, Springer Verlag. (Required)

·         Jim X. Chen, Guide to Graphics Software Tools, Springer Verlag, 2002. (Recommended. This is the accompany book in C.)

·         Mason Woo, Jackie Neider, and Tom Davis, OpenGL Programming Guide, Addison Wesley, latest version. (Recommended. This book is very popular on OpenGL programming in C.)

TEXT: (Recommended)

·         James D. Foley, Andries van Dam, Steven K. Feiner and John F. Hughes, Computer Graphics: Principles and Practice, Second Edition in C, Addison-Wesley. (This book is the most comprehensive text reference with details.)

·         Edward Angel, Interactive Computer Graphics: A Top-Down Approach with OpenGL, Addison Wesley. (This book is based on OpenGL programming.)

·         Donald Hearn and M. Pauline Baker, Computer Graphics, C version, 2nd edition, Printice-Hall, latest version. (This book is excellent for beginners.)

·         Grigore C. Burdea and Philippe Coiffet, Virtual Reality Technology, Wiley-Interscience, 2nd edition. (This book is about VR, a related area.)

Back to Top of Page

 

 

 

 

 

2008 by Jim X. Chen, Department of Computer Science, George mason University

/body>ence, George mason University /body>