Package sim.engine
Class MultiStep
java.lang.Object
sim.engine.MultiStep
- All Implemented Interfaces:
Serializable
,Steppable
MultiStep takes an integer N, a boolean called countdown, and a steppable.
EITHER the subsidiary steppable is stepped N times for each MultiStep.step(...), OR the
subsidiary steppable is stepped once every N MultiStep.step(...) calls.
The second one occurs if countdown is set to true. If N is invalid input: '<'=0, then the subsidiary
steppable is never stepped no matter what.
The count down (if we're doing that) can be reset by calling resetCountdown(). MultiStep is properly synchronized.
If you're using MultiStep to schedule an agent to occur repeating over time, you'd probably do better to use Schedule.scheduleRepeating(...) instead.
- See Also:
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
If we're counting down, then this resets the countdown.void
resetCountdown
(int val) If we're counting down, then this resets the countdown to the given value, which should be > 0 and <= n.void
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Constructor Details
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MultiStep
If countdown is true, then we call step.step(...) once every N times we're stepped. if countdown is false, then we call step.step(...) N times every time we're stepped.
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Method Details
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resetCountdown
public void resetCountdown()If we're counting down, then this resets the countdown. -
resetCountdown
public void resetCountdown(int val) If we're counting down, then this resets the countdown to the given value, which should be > 0 and <= n. Note that if n = 0, this method has no valid value you can pass in. -
step
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