Class MovablePortrayal2D

java.lang.Object
sim.portrayal.SimplePortrayal2D
sim.portrayal.simple.MovablePortrayal2D
All Implemented Interfaces:
Serializable, Portrayal, Portrayal2D

public class MovablePortrayal2D extends SimplePortrayal2D
A wrapper for other Portrayal2Ds which makes it possible to drag and move objects with the mouse.

This portrayal is used simply by wrapping around another portrayal or around null (if the object portrays itself).

If you declare a MovablePortrayal2D for an object, you will be able to move it in any field portrayal which supports the basic functions for moving objects. These at present are the various Sparse portrayals and the Continuous2D portrayal.

Moving an object also selects it and deselects other objects.

It's possible that an object wants to control how it's moved. For example, you may have objects which maintain their own internal location and don't like to be moved without being informed. You can still use them with MovablePortrayal2D if they implement the Fixed2D or Constrained interfaces, implementing its sole method to move themselves in their field, and then returning false. Similarly objects can implement this interface to simply deny moving at all, for example at certain points of time in the simulation.

IMPORTANT NOTE: If using AdjustablePortrayal2D in conjunction with MovablePortrayal2D, always wrap the MovablePortrayal2D inside the AdjustablePortrayal2D, not the other way around.

See Also:
  • Field Details

  • Constructor Details

  • Method Details

    • getChild

      public SimplePortrayal2D getChild(Object object)
    • draw

      public void draw(Object object, Graphics2D graphics, DrawInfo2D info)
      Description copied from interface: Portrayal2D
      Draw a the given object with an origin at (info.draw.x, info.draw.y), and with the coordinate system scaled by so that 1 unit is in the x and y directions are equal to info.draw.width and info.draw.height respectively in pixels. The rectangle given by info.clip specifies the only region in which it is necessary to draw. If info.precise is true, try to draw using real-valued high-resolution drawing rather than faster integer drawing. It is possible that object is null. The location of the object in the field may (and may not) be stored in info.location. The form of that location varies depending on the kind of field used.
      Specified by:
      draw in interface Portrayal2D
      Overrides:
      draw in class SimplePortrayal2D
    • getSelectsWhenMoved

      public boolean getSelectsWhenMoved()
      Returns whether the MovablePortrayal2D selects the object when it is being moved.
    • setSelectsWhenMoved

      public void setSelectsWhenMoved(boolean val)
      Sets whether the MovablePortrayal2D selects the object when it is being moved.
    • handleMouseEvent

      public boolean handleMouseEvent(GUIState guistate, Manipulating2D manipulating, LocationWrapper wrapper, MouseEvent event, DrawInfo2D range, int type)
      Description copied from class: SimplePortrayal2D
      Optionally handles a mouse event. At present, events are sent to SimplePortrayal2Ds representing objects which have been either selected or are presently hit by the event coordinates. The wrapper provides the field portrayal, object location, and object. Also provided are the display, event, the DrawInfo2D for the field portrayal, and the type of mouse event situation (either because the object was SELECTED or because it was HIT).

      To indicate that the event was handled, return true. The default blank implementation of this method simply returns false. Events are first sent to portrayals selected objects, until one of them handles the event. If none handled the event, then events are sent to portrayals of objects hit by the event, until one of *them* handles the event. If still no one has handled the event, then the Display2D will route the event to built-in mechanisms such selecting the object or inspecting it.

      If you're modifying or querying the model as a result of this event, be sure to lock on guistate.state.schedule before you do so.

      Overrides:
      handleMouseEvent in class SimplePortrayal2D
    • hitObject

      public boolean hitObject(Object object, DrawInfo2D range)
      Description copied from class: SimplePortrayal2D
      Return true if the given object, when drawn, intersects with a provided rectangle, for hit testing purposes. The object is drawn with an origin at (info.draw.x, info.draw.y), and with the coordinate system scaled by so that 1 unit is in the x and y directions are equal to info.draw.width and info.draw.height respectively in pixels. The rectangle given by info.clip specifies the region to do hit testing in; often this region is actually of 0 width or height, which might represent a single point. It is possible that object is null. The location of the object in the field may (and may not) be stored in info.location. The form of that location varies depending on the kind of field used.
      Overrides:
      hitObject in class SimplePortrayal2D
    • setSelected

      public boolean setSelected(LocationWrapper wrapper, boolean selected)
      Description copied from interface: Portrayal
      Change the portrayal state to reflect the fact that you've been selected or not selected. Always return true, except if you've received a setSelected(true) and in fact do not wish to be selectable, in which case return false in that sole situation.
      Specified by:
      setSelected in interface Portrayal
      Overrides:
      setSelected in class SimplePortrayal2D
    • getInspector

      public Inspector getInspector(LocationWrapper wrapper, GUIState state)
      Description copied from interface: Portrayal
      Provide an inspector for an object.
      Specified by:
      getInspector in interface Portrayal
      Overrides:
      getInspector in class SimplePortrayal2D
    • getName

      public String getName(LocationWrapper wrapper)
      Description copied from interface: Portrayal
      Returns a static, one-line name for the given object that is useful for a human to distinguish it from other objects. A simple default would be just to return "" + object.
      Specified by:
      getName in interface Portrayal
      Overrides:
      getName in class SimplePortrayal2D