Class OrientedPortrayal2D

java.lang.Object
sim.portrayal.SimplePortrayal2D
sim.portrayal.simple.OrientedPortrayal2D
All Implemented Interfaces:
Serializable, Portrayal, Portrayal2D
Direct Known Subclasses:
VectorPortrayal2D

public class OrientedPortrayal2D extends SimplePortrayal2D
A wrapper for other Portrayal2Ds which provides some kind of pointing object (typically a line) along the object's specified orientation angle. This is a very simple way to show orientation.

For the line to be drawn, the underlying object must adhere to the Oriented2D interface, which provides the orientation2D() method. The line starts at the origin and is of length:


   length:     (int)(scale * max(info.draw.width,info.draw.height)) + offset;
   

... that is, or is a value which scales when you zoom in, and dr adds additional fixed pixels. The default is scale = 1.0, offset = 0, with a red color. Note that though the scale is 1.0, the shape is actually drawn effectively with a scale of 2.0 (that is, filling a 2x2 square rather than a 1x1 square) so as to be seen to some degree outside the underlying child portrayal.

You can specify other shapes than a simple line. We provide several others: a line arrow, a kite, compass, triangle, inverted T dagger shape, and arrow.

Note: One oddity of OrientedPortrayal2D is due to the fact that the line is only drawn if the object is being drawn. While most FieldPortrayals ask objects just off-screen to draw themselves just to be careful, if an object is significantly off-screen, it may not be asked to draw itself, and so the orientation line will not be drawn -- even though part of the orientation line could be on-screen at the time! C'est la vie.

See Also:
  • Field Details

  • Constructor Details

    • OrientedPortrayal2D

      public OrientedPortrayal2D(SimplePortrayal2D child, int offset, double scale, Paint paint, int shape)
    • OrientedPortrayal2D

      public OrientedPortrayal2D(SimplePortrayal2D child, int offset, double scale, Paint paint)
      If child is null, then the underlying model object is presumed to be a Portrayal2D and will be used.
    • OrientedPortrayal2D

      public OrientedPortrayal2D(SimplePortrayal2D child)
      Draw a line of length scale = 0.5, offset = 0, in red. If child is null, then the underlying model object is presumed to be a Portrayal2D and will be used.
    • OrientedPortrayal2D

      public OrientedPortrayal2D(SimplePortrayal2D child, int offset, double scale)
      Draw a line of the given length in red. If child is null, then the underlying model object is presumed to be a Portrayal2D and will be used.
    • OrientedPortrayal2D

      public OrientedPortrayal2D(SimplePortrayal2D child, Paint paint)
      Draw a line of length scale = 0.5, offset = 0. If child is null, then the underlying model object is presumed to be a Portrayal2D and will be used.
  • Method Details

    • setShape

      public void setShape(int val)
    • getShape

      public int getShape()
    • setDrawFilled

      public void setDrawFilled(boolean val)
    • isDrawFilled

      public boolean isDrawFilled()
    • isOrientationShowing

      public boolean isOrientationShowing()
    • setOrientationShowing

      public void setOrientationShowing(boolean val)
    • isLineShowing

      public boolean isLineShowing()
      Deprecated.
      use isOrientationShowing()
    • setLineShowing

      public void setLineShowing(boolean val)
      Deprecated.
      use setOrientationShowing()
    • setOnlyDrawWhenSelected

      public void setOnlyDrawWhenSelected(boolean val)
    • getOnlyDrawWhenSelected

      public boolean getOnlyDrawWhenSelected()
    • getChild

      public SimplePortrayal2D getChild(Object object)
    • getOrientation

      public double getOrientation(Object object, DrawInfo2D info)
      Returns the orientation of the underlying object, or NaN if there is no such orientation. The default implementation assumes that the object is non-null and is an instance of Oriented2D, and calls orientation2D() on it; else it returns NaN.
    • draw

      public void draw(Object object, Graphics2D graphics, DrawInfo2D info)
      Description copied from interface: Portrayal2D
      Draw a the given object with an origin at (info.draw.x, info.draw.y), and with the coordinate system scaled by so that 1 unit is in the x and y directions are equal to info.draw.width and info.draw.height respectively in pixels. The rectangle given by info.clip specifies the only region in which it is necessary to draw. If info.precise is true, try to draw using real-valued high-resolution drawing rather than faster integer drawing. It is possible that object is null. The location of the object in the field may (and may not) be stored in info.location. The form of that location varies depending on the kind of field used.
      Specified by:
      draw in interface Portrayal2D
      Overrides:
      draw in class SimplePortrayal2D
    • isOrientationHittable

      public boolean isOrientationHittable()
      Returns true if the orientation marker can be hit as part of the object. By default the answer is YES.
    • setOrientationHittable

      public void setOrientationHittable(boolean val)
      Sets whether or not the orientation marker can be hit as part of the object.
    • hitObject

      public boolean hitObject(Object object, DrawInfo2D range)
      Description copied from class: SimplePortrayal2D
      Return true if the given object, when drawn, intersects with a provided rectangle, for hit testing purposes. The object is drawn with an origin at (info.draw.x, info.draw.y), and with the coordinate system scaled by so that 1 unit is in the x and y directions are equal to info.draw.width and info.draw.height respectively in pixels. The rectangle given by info.clip specifies the region to do hit testing in; often this region is actually of 0 width or height, which might represent a single point. It is possible that object is null. The location of the object in the field may (and may not) be stored in info.location. The form of that location varies depending on the kind of field used.
      Overrides:
      hitObject in class SimplePortrayal2D
    • setSelected

      public boolean setSelected(LocationWrapper wrapper, boolean selected)
      Description copied from interface: Portrayal
      Change the portrayal state to reflect the fact that you've been selected or not selected. Always return true, except if you've received a setSelected(true) and in fact do not wish to be selectable, in which case return false in that sole situation.
      Specified by:
      setSelected in interface Portrayal
      Overrides:
      setSelected in class SimplePortrayal2D
    • getInspector

      public Inspector getInspector(LocationWrapper wrapper, GUIState state)
      Description copied from interface: Portrayal
      Provide an inspector for an object.
      Specified by:
      getInspector in interface Portrayal
      Overrides:
      getInspector in class SimplePortrayal2D
    • getName

      public String getName(LocationWrapper wrapper)
      Description copied from interface: Portrayal
      Returns a static, one-line name for the given object that is useful for a human to distinguish it from other objects. A simple default would be just to return "" + object.
      Specified by:
      getName in interface Portrayal
      Overrides:
      getName in class SimplePortrayal2D
    • handleMouseEvent

      public boolean handleMouseEvent(GUIState guistate, Manipulating2D manipulating, LocationWrapper wrapper, MouseEvent event, DrawInfo2D fieldPortrayalDrawInfo, int type)
      Description copied from class: SimplePortrayal2D
      Optionally handles a mouse event. At present, events are sent to SimplePortrayal2Ds representing objects which have been either selected or are presently hit by the event coordinates. The wrapper provides the field portrayal, object location, and object. Also provided are the display, event, the DrawInfo2D for the field portrayal, and the type of mouse event situation (either because the object was SELECTED or because it was HIT).

      To indicate that the event was handled, return true. The default blank implementation of this method simply returns false. Events are first sent to portrayals selected objects, until one of them handles the event. If none handled the event, then events are sent to portrayals of objects hit by the event, until one of *them* handles the event. If still no one has handled the event, then the Display2D will route the event to built-in mechanisms such selecting the object or inspecting it.

      If you're modifying or querying the model as a result of this event, be sure to lock on guistate.state.schedule before you do so.

      Overrides:
      handleMouseEvent in class SimplePortrayal2D