Package sim.portrayal3d.simple
Class AxesPortrayal3D
java.lang.Object
sim.portrayal3d.SimplePortrayal3D
sim.portrayal3d.simple.AxesPortrayal3D
- All Implemented Interfaces:
Portrayal
,Portrayal3D
Draws coordinate system axes 1 unit long each, centered at the origin,
and labelled "O", "X", "Y", and "Z".
-
Field Summary
Fields inherited from class sim.portrayal3d.SimplePortrayal3D
DEFAULT_APPEARANCE
-
Constructor Summary
-
Method Summary
Methods inherited from class sim.portrayal3d.SimplePortrayal3D
appearanceForColor, appearanceForColors, appearanceForImage, clearPickableFlags, getCurrentDisplay, getCurrentFieldPortrayal, getCurrentGUIState, getInspector, getName, getStatus, isSelected, polygonAttributes, setAppearanceFlags, setCurrentDisplay, setCurrentFieldPortrayal, setPickableFlags, setPickableFlags, setSelected
-
Constructor Details
-
AxesPortrayal3D
public AxesPortrayal3D(double arrowRadius, boolean letters)
-
-
Method Details
-
getModel
Description copied from interface:Portrayal3D
Provides a TransformGroup which defines the node(s) to place in the scenegraph. This is the Portrayal3D equivalent of Portrayal2D's draw(object, graphics, drawinfo) method.You should hang your model off of the TransformGroup provided. You should not transform that TransformGroup in any way -- it is used elsewhere. Instead if you wish to transform your model (rotate it etc.) you should add your own additional TransformGroup as necessary.
The provided TransformGroup can be null; in this case you need to create and return the outer TransformGroup for the object. If the provided TransformGroup is non-null, you should modify it and return the same.
SimplePortrayals should assume the following contract: at the point that getModel(...) is called, the field portrayal and display will have already been set if it exists, else it will be null.
- Specified by:
getModel
in interfacePortrayal3D
- Overrides:
getModel
in classSimplePortrayal3D
-