Package sim.portrayal3d.simple
Class CubePortrayal3D
java.lang.Object
sim.portrayal3d.SimplePortrayal3D
sim.portrayal3d.simple.CubePortrayal3D
- All Implemented Interfaces:
Portrayal
,Portrayal3D
Portrays objects as a cube of the specified color or appearance (flat opaque white by default)
which fills the region from (-0.5*scale,-0.5*scale,-0.5*scale) to (0.5*scale,0.5*scale,0.5*scale).
Objects portrayed by this portrayal are selectable.
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Field Summary
Fields inherited from class sim.portrayal3d.SimplePortrayal3D
DEFAULT_APPEARANCE
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Constructor Summary
ConstructorDescriptionConstructs a CubePortrayal3D with a default (flat opaque white) appearance and a scale of 1.0.CubePortrayal3D
(double scale) Constructs a CubePortrayal3D with a default (flat opaque white) appearance and the given scale.CubePortrayal3D
(Color color) Constructs a CubePortrayal3D with a flat opaque appearance of the given color and a scale of 1.0.CubePortrayal3D
(Color color, double scale) Constructs a CubePortrayal3D with a flat opaque appearance of the given color and the given scale.CubePortrayal3D
(Image image) Constructs a CubePortrayal3D with the given (opaque) image and a scale of 1.0.CubePortrayal3D
(Image image, double scale) Constructs a CubePortrayal3D with the given (opaque) image and scale.CubePortrayal3D
(javax.media.j3d.Appearance appearance, boolean generateTextureCoordinates, double scale) Constructs a CubePortrayal3D with the given appearance and scale, plus whether or not to generate normals or texture coordinates. -
Method Summary
Methods inherited from class sim.portrayal3d.SimplePortrayal3D
appearanceForColor, appearanceForColors, appearanceForImage, clearPickableFlags, getCurrentDisplay, getCurrentFieldPortrayal, getCurrentGUIState, getInspector, getName, getStatus, isSelected, polygonAttributes, setAppearanceFlags, setCurrentDisplay, setCurrentFieldPortrayal, setPickableFlags, setPickableFlags, setSelected
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Constructor Details
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CubePortrayal3D
public CubePortrayal3D()Constructs a CubePortrayal3D with a default (flat opaque white) appearance and a scale of 1.0. -
CubePortrayal3D
public CubePortrayal3D(double scale) Constructs a CubePortrayal3D with a default (flat opaque white) appearance and the given scale. -
CubePortrayal3D
Constructs a CubePortrayal3D with a flat opaque appearance of the given color and a scale of 1.0. -
CubePortrayal3D
Constructs a CubePortrayal3D with a flat opaque appearance of the given color and the given scale. -
CubePortrayal3D
Constructs a CubePortrayal3D with the given (opaque) image and a scale of 1.0. -
CubePortrayal3D
Constructs a CubePortrayal3D with the given (opaque) image and scale. -
CubePortrayal3D
public CubePortrayal3D(javax.media.j3d.Appearance appearance, boolean generateTextureCoordinates, double scale) Constructs a CubePortrayal3D with the given appearance and scale, plus whether or not to generate normals or texture coordinates. Without texture coordiantes, a texture will not be displayed
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Method Details
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getModel
Description copied from interface:Portrayal3D
Provides a TransformGroup which defines the node(s) to place in the scenegraph. This is the Portrayal3D equivalent of Portrayal2D's draw(object, graphics, drawinfo) method.You should hang your model off of the TransformGroup provided. You should not transform that TransformGroup in any way -- it is used elsewhere. Instead if you wish to transform your model (rotate it etc.) you should add your own additional TransformGroup as necessary.
The provided TransformGroup can be null; in this case you need to create and return the outer TransformGroup for the object. If the provided TransformGroup is non-null, you should modify it and return the same.
SimplePortrayals should assume the following contract: at the point that getModel(...) is called, the field portrayal and display will have already been set if it exists, else it will be null.
- Specified by:
getModel
in interfacePortrayal3D
- Overrides:
getModel
in classSimplePortrayal3D
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