Package sim.util

Class Double3D

All Implemented Interfaces:
Serializable

public final class Double3D extends Number3D
Double3D is more or less the same class as javax.vecmath.Point3d, but it is immutable: once the x and y and z values are set, they cannot be changed (they're final). Why use this immutable class when you could just use Point3d? Because Point3d is broken with respect to hash tables. You use Point3d as a key in a hash table at your own peril. Try this: hash an object by a Point3d as key. Then change the x value of the original Point3d. Ta-da! The object is lost in the hash table. Additionally, Point3d is in a nonstandard package (javax.vecmath) that we may or may not distribute with.

One day in the far future, Double3D should also be HIGHLY efficient; since it is immutable, it can be passed by value rather than by pointer by a smart compiler. Not today, though. But it's not bad.

This class has an elaborate hash code generation that is much more random than Sun's standard generator, but takes more time. For very large numbers of objects, this is a good idea, but we may change it to a simpler version in the future.

Double3D.equals(...) can compare by value against other Int3Ds and Double3Ds.

See Also:
  • Field Details

    • x

      public final double x
    • y

      public final double y
    • z

      public final double z
  • Constructor Details

    • Double3D

      public Double3D()
    • Double3D

      public Double3D(Int2D p)
      Explicitly assumes the z value is set to 0
    • Double3D

      public Double3D(Int2D p, double z)
    • Double3D

      public Double3D(Int3D p)
    • Double3D

      public Double3D(MutableInt2D p)
      Explicitly assumes the z value is set to 0
    • Double3D

      public Double3D(MutableInt2D p, double z)
    • Double3D

      public Double3D(MutableInt3D p)
    • Double3D

      public Double3D(Double2D p)
      Explicitly assumes the z value is set to 0
    • Double3D

      public Double3D(Double2D p, double z)
    • Double3D

      public Double3D(Double3D p)
    • Double3D

      public Double3D(MutableDouble2D p)
      Explicitly assumes the z value is set to 0
    • Double3D

      public Double3D(MutableDouble2D p, double z)
    • Double3D

      public Double3D(MutableDouble3D p)
    • Double3D

      public Double3D(double x, double y, double z)
  • Method Details

    • numDimensions

      public int numDimensions()
      Description copied from class: NumberND
      Returns the number of dimensions of this NumberND (normally 2 or 3)
      Specified by:
      numDimensions in class NumberND
    • getVal

      public double getVal(int val)
      Description copied from class: NumberND
      Returns the value at position VAL in this NumberND (val should 0, 1, or sometimes 2)
      Specified by:
      getVal in class NumberND
    • toBytes

      public byte[] toBytes()
      Description copied from class: NumberND
      Flattens out the NumberND to an array of bytes, including the NumberND subtype.
      Specified by:
      toBytes in class NumberND
    • getX

      public final double getX()
    • getY

      public final double getY()
    • getZ

      public final double getZ()
    • toString

      public String toString()
      Description copied from class: NumberND
      Returns this NumberND as a nicely formatted String.
      Specified by:
      toString in class NumberND
    • toCoordinates

      public String toCoordinates()
      Description copied from class: NumberND
      Returns this NumberND in mathematical coordinates as a formatted String.
      Specified by:
      toCoordinates in class NumberND
    • toArrayAsDouble

      public double[] toArrayAsDouble()
      Specified by:
      toArrayAsDouble in class NumberND
    • hashCode

      public int hashCode()
      Description copied from class: NumberND
      Provides a hashcode for this NumberND.
      Specified by:
      hashCode in class NumberND
    • equals

      public boolean equals(Object obj)
      Description copied from class: NumberND
      Returns whether this NumberND is equivalent to some other NumberND.
      Specified by:
      equals in class NumberND
    • distance

      public double distance(double x, double y, double z)
      Returns the distance FROM this Double3D TO the specified point
    • distance

      public double distance(Double3D p)
      Returns the distance FROM this Double3D TO the specified point.
    • distance

      public double distance(Int3D p)
      Returns the distance FROM this Double3D TO the specified point.
    • distance

      public double distance(MutableInt3D p)
      Returns the distance FROM this Double3D TO the specified point.
    • distanceSq

      public double distanceSq(double x, double y, double z)
      Returns the squared distance FROM this Double3D TO the specified point
    • distanceSq

      public double distanceSq(Double3D p)
      Returns the squared distance FROM this Double3D TO the specified point.
    • distanceSq

      public double distanceSq(Int3D p)
      Returns the squared distance FROM this Double3D TO the specified point.
    • distanceSq

      public double distanceSq(MutableInt3D p)
      Returns the squared distance FROM this Double3D TO the specified point.
    • manhattanDistance

      public double manhattanDistance(double x, double y, double z)
      Returns the manhtattan distance FROM this Double3D TO the specified point
    • manhattanDistance

      public double manhattanDistance(Double3D p)
      Returns the manhtattan distance FROM this Double3D TO the specified point
    • manhattanDistance

      public double manhattanDistance(Int3D p)
      Returns the manhtattan distance FROM this Double3D TO the specified point
    • manhattanDistance

      public double manhattanDistance(MutableDouble3D p)
      Returns the manhtattan distance FROM this Double3D TO the specified point
    • manhattanDistance

      public double manhattanDistance(MutableInt3D p)
      Returns the manhtattan distance FROM this Double3D TO the specified point
    • add

      public final Double3D add(Double3D other)
      Adds Double3D "other" to current Double3D using vector addition
      Specified by:
      add in class Number3D
    • subtract

      public final Double3D subtract(Double3D other)
      Subtracts Double3D "other" from current Double3D using vector subtraction
      Specified by:
      subtract in class Number3D
    • add

      public Double3D add(Int3D other)
      Specified by:
      add in class Number3D
    • subtract

      public Double3D subtract(Int3D other)
      Specified by:
      subtract in class Number3D
    • length

      public final double length()
      Returns the vector length of the Double3D
    • lengthSq

      public final double lengthSq()
      Returns the vector length of the Double3D
    • multiply

      public final Double3D multiply(double val)
      Multiplies each element by scalar "val"
    • resize

      public final Double3D resize(double dist)
      Scales the vector to length "dist". dist must be a finite value. If the vector has NaN, zero, or infinite values, then the vector cannot be resized to any length except for 0: other lengths will throw an exception in this case.
    • normalize

      public final Double3D normalize()
      Normalizes the vector (sets its length to 1). If the vector has NaN or infinite values, or has all zero values, then an exception will be thrown.
    • dot

      public final double dot(Double3D other)
      Takes the dot product this Double3D with another
    • negate

      public final Double3D negate()
      Returns the negation of this Double3D.
    • add

      public Double3D add(double dx, double dy, double dz)
      Specified by:
      add in class Number3D
    • add

      public Double3D add(int dx, int dy, int dz)