sim.field.grid
Class ObjectGrid3D
java.lang.Object
sim.field.grid.AbstractGrid3D
sim.field.grid.ObjectGrid3D
- All Implemented Interfaces:
- java.io.Serializable, Grid3D
public class ObjectGrid3D
- extends AbstractGrid3D
A wrapper for 3D arrays of Objects.
This object expects that the 3D arrays are rectangular. You are encouraged to access the array
directly. The object
implements all of the Grid3D interface. See Grid3D for rules on how to properly implement toroidal
grids.
The width and height and length (z dimension) of the object are provided to avoid having to say field[x].length, etc.
We very strongly encourage you to examine SparseGrid3D first to see if it's more appropriate to your task. If you need arbitrary numbers of Objects to be able to occupy the same location in the grid, or if you have very few Objects and a very large grid, or if your space is unbounded, you should probably use SparseGrid3D instead.
- See Also:
- Serialized Form
Field Summary |
java.lang.Object[][][] |
field
|
Method Summary |
Bag |
clear()
Sets all the locations in the grid to null, and returns in a Bag all stored objects
(including duplicates but not null values). |
java.lang.Object |
get(int x,
int y,
int z)
|
Bag |
getNeighborsHamiltonianDistance(int x,
int y,
int z,
int dist,
boolean toroidal,
Bag result,
IntBag xPos,
IntBag yPos,
IntBag zPos)
Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) + abs(z-Z) <= dist. |
Bag |
getNeighborsMaxDistance(int x,
int y,
int z,
int dist,
boolean toroidal,
Bag result,
IntBag xPos,
IntBag yPos,
IntBag zPos)
Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y), abs(z-Z) ) <= dist. |
void |
set(int x,
int y,
int z,
java.lang.Object val)
|
ObjectGrid3D |
setTo(java.lang.Object thisObj)
|
ObjectGrid3D |
setTo(ObjectGrid3D values)
|
Methods inherited from class sim.field.grid.AbstractGrid3D |
getHeight, getLength, getNeighborsHamiltonianDistance, getNeighborsMaxDistance, getWidth, stx, sty, stz, stz, tx, ty, tz |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
field
public java.lang.Object[][][] field
ObjectGrid3D
public ObjectGrid3D(int width,
int height,
int length)
ObjectGrid3D
public ObjectGrid3D(int width,
int height,
int length,
java.lang.Object initialValue)
ObjectGrid3D
public ObjectGrid3D(ObjectGrid3D values)
set
public final void set(int x,
int y,
int z,
java.lang.Object val)
get
public final java.lang.Object get(int x,
int y,
int z)
setTo
public final ObjectGrid3D setTo(java.lang.Object thisObj)
clear
public final Bag clear()
- Sets all the locations in the grid to null, and returns in a Bag all stored objects
(including duplicates but not null values). You are free to modify the Bag.
setTo
public final ObjectGrid3D setTo(ObjectGrid3D values)
getNeighborsMaxDistance
public final Bag getNeighborsMaxDistance(int x,
int y,
int z,
int dist,
boolean toroidal,
Bag result,
IntBag xPos,
IntBag yPos,
IntBag zPos)
- Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y), abs(z-Z) ) <= dist. This region forms a
cube 2*dist+1 cells across, centered at (X,Y,Z). If dist==1, this
is equivalent to the twenty-six neighbors surrounding (X,Y,Z), plus (X,Y) itself.
Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first.
Then places into the result Bag the objects at each of those locations clearning it first.
Returns the result Bag (constructing one if null had been passed in).
null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for
each one.
getNeighborsHamiltonianDistance
public final Bag getNeighborsHamiltonianDistance(int x,
int y,
int z,
int dist,
boolean toroidal,
Bag result,
IntBag xPos,
IntBag yPos,
IntBag zPos)
- Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) + abs(z-Z) <= dist. This region
forms an octohedron 2*dist+1 cells from point
to opposite point inclusive, centered at (X,Y,Y). If dist==1 this is
equivalent to the six neighbors above, below, left, and right, front, and behind (X,Y,Z)),
plus (X,Y,Z) itself.
Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first.
Then places into the result Bag the objects at each of those locations clearning it first.
Returns the result Bag (constructing one if null had been passed in).
null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for
each one.