|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
stPt
and endPt
if either label is not null, it adds a Text2D
obect at the appropriate end.
super(state)
but you should
be sure to override the no-argument GUIState() constructor as stipulated.
tmpVect
, unless
concurrecy is an issue.
doubleEachTime
)
doubles or halves the current value, or (if not doubleEachTime
)
increases or decreases by 1 each time.
overallT
, a Transform3D object that
allows the user to handle aspects inside the scene graph,
for instance, set the size of an object displayed inside a field,
when size is not relevant for the simulation per se.
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |