MASON Sugarscape is a general replication of the classic Sugarscape model described in Growing Artificial Societies (Epstein and Axtell, 1996). The majority of agent and environment behavior rules are replicated, including the most complex rule Trade. Agents move about a landscape having acquirable sugar and spice resources; agents have different metabolic rates for these resources, can reproduce, change culture over time, trade, and trade via dynamic culture preferences. Rules may be selectively enabled or disabled at runtime as well as their order of execution. |
MASON Sugarscape features:
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