Publications

J. Timothy Balint, Jan M. Allbeck, and Rafael Bidarra. Understanding Everything NPCs Can Do. In Proceedings of FDG, Malmo, Sweden, August 7-10, 2018 (FDG'18), 10 pages. DOI: 10.1145/3235765.3235776
J. Timothy Balint and J.M. Allbeck. ALET: Agents Learning their Environment through Text. Computer Animation and Virtual Worlds Journal. Vol. 28 Iss. 3-4, pp. e1795, April 2017.
book cover Nuria Pelechano, Jan Allbeck, Mubbasir Kapadia,  and Norman I. Badler. Simulating Heterogeneous Crowds with Interactive Behaviors. CRC Press. Taylor and Franics Group. September 2016.
sit sites J. Timothy Balint and Jan M. Allbeck. Generating Semantic Information for Virtual Environments . IEEE VR Workshop on Virtual Humans and Crowds for Immersive Environment. VHCIE. May 2016.
vr crowd Nuria Pelechano and Jan Allbeck. Feeling Crowded Yet?: Crowd Simulations for VR. IEEE VR Workshop on Virtual Humans and Crowds for Immersive Environment. VHCIE. May 2016.
book cover Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck and Norman I. Badler. Virtual Crowds: Steps Toward Behavioral Realism. Synthesis Lectures on Visual Computing. Morgan & Claypool Publishers. November 2015.
Balint, J.T., Allbeck, J.M., and Hieb, M.R.  Automatic Simulation Creation from Military Operations Documents . In Proceedings of  Interservice/Industry Training, Simulation and Education Conference 2015, To Appear.
Balint, T. and Allbeck, J.M. Automated Generation of Plausible Agent Object Interactions. In Proceedings of Intelligent Virtual Agents 2015, pages 295-309.
Mooney, J. and Allbeck, J.M. Rethinking NPC Intelligence--A New Reputation System . ACM SIGGRAPH Conference on Motion in Games 2014, pages 55-60.
Balint, T., Gingold, Y. and Allbeck, J.M. Agent Script Generation using Descriptive Text Documents. ACM SIGGRAPH Conference on Motion in Games. Playa Vista, CA, 2014.
Balint, T. and Allbeck, J.M. Is that How Everyone Really Feels? Emotional Contagion with Masking for Virtual Crowds . In Proceedings of Intelligent Virtual Agents 2014, pages 26-35.
Pelkey, C. and Allbeck, J.M. Populating Virtual Semantic Environments. Computer Animation and Virtual Worlds Journal. Vol. 24 Iss. 3-4, pp. 405-412, May 2014.
Pelkey, C. and Allbeck, J.M. Injecting Semantic Representation in a Virtual Environment. National Conference on Undergraduate Research, 2014.
Li, W., Balint, T. and Allbeck, J.M. Using a Parameterized Memory Model to Modulate NPC AI . In Proceedings of Intelligent Virtual Agents, 2013, pages 1-14.
Balint, T. and Allbeck, J.M. What's going on? Multi-Sense Attention for Virtual Agents. In Proceedings of Intelligent Virtual Agents , 2013, pages 349-357.
Mooney, J., Gandhi, R., and Allbeck, J.M. Modeling Agent Determination of Spatial Relationships . Extended Abstract in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2013.
Balint, T. and Allbeck, J.M. MacGyver Virtual Agents: Using Ontologies and Hierarchies for Resourceful Virtual Human Decision-Making . Extended Abstract in the 12th International Conference on Autonomous Agents and Multiagent System 2013.
Li, W. and Allbeck, J.M. Virtual Humans: Evolving with Common Sense. In Proceedings of Motion in Games 2012, Springer, pages 182-193.
Li, W. and Allbeck, J.M. The Virtual Apprentice. In Proceedings of Intelligent Virtual Agents 2012 ,Springer, pages 15-27.
  Nagarajan, A., Allbeck, J.M., Sood, A., and Janssen, T.L. Exploring Game Design for Cybersecurity Training. In Proceedings of IEEE International Conference on Cyber Technology in Automation, Control, and Intelligent Systems 2012, pages 256-262.
Li, W., Di, Z., and Allbeck, J.M. Crowd Distribution and Location Preference. In Journal of Computer Animation and Virtual Worlds. Vol. 23 Iss. 3-4, pp. 343-351, May 2012.
Li, W. and Allbeck, J.M. Populations with Purpose. In Proceedings of Motion in Games. Springer, pages 133-144, 2011.
  Durupinar, F., Pelechano, N., Allbeck, J., Gudukbay, U., and Badler, N. How the OCEAN Personality Model Affects the Perception of Crowds. IEEE Computer Graphics and Applications. vol. 31, no. 3, pp. 22-31, May/June, 2011.
  Allbeck, J.M. and Badler, N.I. Simulating Human Activities for Synthetic Inputs to Sensor Systems. In Distributed Video Sensor Networks. B. Bhanu, C.V. Ravishankar, A.K. Roy-Chowdhury, H. Aghajan, and D.Terzopoulos (Eds). Springer. 2011, pages 193-206.
Allbeck, J.M. CAROSA: A Tool for Authoring NPCs. In Proceedings of Motion in Games. Springer, 2010, pages 182-193.
Allbeck, J.M. and Kress-Gazit, H. Constraints-Based Complex Behavior in Rich Environments. In Proceedings of the 10th International Conference on Intelligent Virtual Agents, Springer, 2010, pages 1-14.
  Stocker, C., Sun, L., Huang, P., Qin, W., Allbeck, J.M. and Badler, N.I. Smart Events and Primed Agents. In Proceedings of the 10th International Conference on Intelligent Virtual Agents, Springer, 2010, pages 15-27.
Allbeck, J.M., Functional Crowds. In Workshop on Crowd Simulation co-located with the 23rd Annual Conference on Computer Animation and Social Agents. Saint Malo, France, 2010.