Places Everyone: Creating an Animated Background of Human Activity Creating virtual scenarios that simulate a human population with typical and varied behaviors can be an overwhelming task. In addition to modeling the environment and characters, tagging the environment with semantic data, and creating motions for the characters, the simulation designer also needs to create character profiles for the population and link these character traits to appropriate behaviors to be performed at appropriate times and places during the simulation. At present, simulations either have a limited number of character profiles or are meticulously hand scripted. I'll describe an architecture, called CAROSA (Crowds with Aleatoric, Reactive, Opportunistic, and Scheduled Actions), that facilitates the creation of heterogeneous populations for simulations by using Microsoft OutlookŪ, a Parameterized Action Representation (PAR), and crowd simulator. The CAROSA framework enables the specification and control of actions for more realistic background characters in virtual worlds such as buildings and cities, links human characteristics and high level behaviors to animated graphical depictions, and relieves some of the burden in creating and animating heterogeneous 3D animated human populations.