1. Platforms, prices, and company
2. Applications
- A spline based modeling and animation program provides advanced features like inverse kinematics, ray-tracing, image mapping, and modeling of complex organic and mechanical objects.
- It offers sculpting features, animation tools, rendering etc. It can be used for making movies, 3D story boards, building virtual reality, business presentations etc. Features like drag and drop, customizable interface, powerful motion, ability to build libraries of actions and characters that can be reused over and over, makes it ideal for amateur animators, professional artists and even studios.
3. Examples/Samples
- Sample images created with Animation: Master:
4. Functions
- Modeling:
- Model with flexible Hash patches.
- Point-and-click sculpting for object creation.
- Model over a Rotoscope image.
- Seamlessly integrates "bones" into low-density, unibody models.
- Un attach; disconnect "attached" points while modeling.
- Perspective Modeling.
- Nested Hide.
- "Lasso" or free form group tool.
- Choose D3D or Conix OpenGL shaded real-time mode when modeling instead of wire frame.
- Bias Handles for easy control of spline curvature.
- Optimized DXF export.
- Object manipulators for translating scaling and rotating.
- variable lathe cross sections.
- Uniform Normal Face Control for Polygonal output.
- Flip or Mirror a selected group of points around any axis.
- "Distortion Mode" Deformation Tool.
- Animation:
- Patch-based animation.
- Bones motion offers lifelike bouncing and twisting.
- Complete skeletal and muscle control features.
- Inverse Kinematics (IK) for creating skeletal based motion.
- Character animation with lip-synch via muscle motion.
- Stride length to prevent a character's feet or tires from slipping as they move.
- Action Overloading; applying layers of Actions to a character so that it can "walk", "talk", and "clench" its fists simultaneously.
- Action Range; choose only a range of frames, Hold, or Wait from an Action
- Rotoscope facial movement in Muscle with sequenced backgrounds.
- Poses; save and open single Skeletal or muscle key frame.
- Lock Bones to lock masses in space while adjusting the rest of the Character.
- Many different kinds of real-time constraints for perfect anchoring, picking up objects, and animated paths; Including: Aim At, Kinematic, Path, Translate To, Orient like, Aim Roll At, Spherical Limits, Surface, Scale Like and Scale to Reach.
- Rotoscoping.
- Action Blending
- Kinematic Rotational Stiffness
- Animated Camera Rotoscopes.
- Hard and Soft Body Dyanmics; including cloth, springs, masses and collision detection between objects.
- Rendering:
- Ray tracing of transparency, reflections and shadows.
- Mirrors with adjustable settings.
- Alpha buffer rendering for combining computer animation with live action.
- Multiple levels of antialiasing for animation or film.
- 32-bit, variable, unlimited resolution rendering.
- Transparency Averaging.
- Image Maps can be antialiased.
- Shadow Maps
- Gamma Correction.
- Motion Blur.
- Extensive render status meters.
- Radiosity.
- Ray Traced or Z-Buffer Soft Shadows.
- Bloom.
- Soften.
- Up-Rez.
- Over Sampling.
- Dither.
- Dynamic Range (gamma correction)
- Line Geometry.
- No "anti-alias" option. (Game Sprites)
- Film Tint; presets like "black and white" or "sepia tones"
- Stereo Rendering.
- Shadow Buffers and "Shadow Only" Buffers.
- Exportable lighting maps.
- Selectable Soft Shadow Color.
- Fully Customizable Toon or Anime Style Shader/Render.
- Materials and Object Attributes:
- Ability to apply custom textures, images and object Attributes to individual patches.
- Image Maps Locked to the surface through use of UV coordinate system.
- Glass with Refraction and Caustics.
- Image types include color, bump, transparency, reflectivity, diffuse, specular, ambiance, mirror, gradient and cookie-cut maps.
- Integrated Algorithmic Perlin Materials Editor.
- Displacement and Fractal Maps.
- Edge Transparency.
- See through Decaling.
- Tile able Image Maps.
- Spherical, Cylindrical and Planar Projection Mapping.
- Material Effector Objects.
- JPEG and TIFF support
- Trasparent Density.
- Translucency.
- Reflection Falloff.
- Material "Bump" attribute"
- FX:
- Volumetric Lights.
- "Dust" objects for animated smoke, fog and steam.
- Glows.
- Lens Flares.
- Depth of Field.
- Turbulence.
- Light Projection Gels.
- Hair.
- Particles; streaks and blobbies.
- Object Weathering.
- Misc.:
- Motion capture input from a number of different sources.
- Controllable, targetable, colored lights with colored shadows.
- Multiple Cameras.
- Non-perspective camera.
- Image formats supported:
- Load: TARGA, JPEG, TIFF, PICT(mac only), AVI(pc only), Quicktime.
- Save: TARGA, PICT(mac only), AVI(pc only), Quicktime.
5. Web Resources
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