Arius3D


PLATFORMS, PRICES, AND COMPANY:

APPLICATIONS

Arius3D creates digital copies of real world objects.Images are highly detailed (better than 50 microns) and the color is perfect. Ambient light has no impact - the shaders are in real color. The images can be intelligently built to whatever resolution and accuracy is required enabling images to be shown in 3D on the web. The patented method uses three laser wavelengths: red, green and blue, to capture simultaneously the geometric and the reflectance coordinates, i.e. X,Y,Z,R,G,B values. Resolution in the x,y planes is better than 50 microns and in the z plane 10 microns. Using laser illumination and unique layout allows the recording of accurate and repeatable measurements that cannot be matched by competing digital/video recording devices.

EXAMPLES/SAMPLES:

FUNCTIONS/FEATURES

·         Arius3D creates digital copies of real world objects at our production facility in Ottawa.Images are highly detailed (better than 50 microns) and the color is perfect. Ambient light has no impact - the shaders are in real color. The images can be intelligently built to whatever resolution and accuracy is required enabling images to be shown in 3D on the web

·         Transformation: translation, rotation, scaling, cloning, align, array, mirror, and spacing

 

    RENDERING

Gaming platforms are setting a new standard for texture and polygon resolution. It is essential for gamers to look at new technologies for optimal geometry and color. Arius3D color scanning technology allows for the capture of extremely accurate geometry and color which can be either triangulated and decimated to a lower polygon count or selectively modeled from the point cloud. The color information derived from the scan can either be rendered out and created as a texture over-laid on a lower polygon count model, or can be reduced in size and used directly as a texture map.

·         True color   Because the light source is the lasers themselves , Arius3D scanning is not affected by ambient light and shadows are not an issue. Arius3D records the true color, or, to think of it another way, Arius3D captures the "shaders" God gave to any object. Registration. Measurement  of the geometry and the color is achieved by the same laser beams, at the same time. The Arius3D technology allows perfect registration between the 3D data and the color data. No other technology can achieve this.

·         Pixel Resolution
Other scanners that use video and digital camera technology are also limited in pixel resolution. Typically, 500 by 500 pixels are obtained. The Arius3D technology can achieve at least 5,000 by 5,000 pixels across its field of view. The technology produces an improvement of a factor of 100 in number of pixels obtained over other technologies.

·         Color Measurements
Another unique aspect of the Arius3D technology is that the color readings are repeatable. The use of laser for color measurements means that reliable and repeatable values are obtained. All competing techniques rely on white light illumination that is known to change in both spectrum content and amplitude level, meaning that the color of the illumination is not stable nor is the level of intensity. Their readings are not repeatable.

·          Signal to Noise
Video cameras used in competing techniques to capture color have very poor signal to noise ratio due to the inherent design video technology, which is used in a dynamic manner in normal applications. The quality of a single video image is very poor. Here again, the net result of the Arius3D method is to obtain color data is at least 10 times better than competing approaches
.

    

     ANIMATION

·         Basic Animation

·         Models derived from Arius3D technology have a major impact in creating 3D content for film/broadcast. Extremely high resolution textures are derived from the scans.

·         Traditional scanning methods create a black and white 3D image. Arius3D¹s technologies allow animators to start with detailed, photo-realistic geometry. Each point captured has an exact R,G, B value.

·         The Nefertiti animation above and the detailed stills at the right were all created from a single, high-resolution Geomagic 3D photograph viewed on a basic Pentium II 266 with an old 16 MB NVIDIA TNT card and 196 MB of RAM.

 

 FILE FORMATS

·          Universal inputs:
Supports input of ASCII point data from virtually all 3D scanners and digitizers. Accepts direct input of file formats from Cyberware, Digibotics, Hymarc, and Steinbichler systems, as well as IGES point clouds (type 106 and 116). Uses integrated plug-n-play interface with Immersion MicroScribe digitizers. Imports polygonal file formats such as STL (rapid prototyping), OBJ (Alias|Wavefront), 3DS (3D Studio Max), DXF (AutoCAD), VRML (Web format), and LW (Lightwave).

·         The ease with which we rotated and zoomed in real time was startling -- this type of manipulation used to require a high-end SGI! Of course, capturing the tremendous detail you see makes for very large image files (that's why we've not included the actual 3D photo for you to download). But when highly accurate detail -- not small file size -- is crucial, Studio delivers exactly what you need.

·         For files intended for the Web, Studio can create Viewpoint (formerly Metastream) interactive 3D. The Viewpoint file format preserves the macro geometry and color of an object, but discards the micro geometry (the bump map) of the surface detail, and heavily compresses the data to keep file sizes small enough to stream easily over the Web.

WEB RESOURCES: