PLATFORMS, PRICES, AND COMPANY:
APPLICATIONS
Arius3D creates digital copies of real world objects.Images
are highly detailed (better than 50 microns) and the color is perfect. Ambient
light has no impact - the shaders are in real color. The images can be intelligently
built to whatever resolution and accuracy is required enabling images to be
shown in 3D on the web. The patented method uses three laser wavelengths:
red, green and blue, to capture simultaneously the geometric and the reflectance
coordinates, i.e. X,Y,Z,R,G,B values. Resolution in the x,y planes is better
than 50 microns and in the z plane 10 microns. Using laser illumination and
unique layout allows the recording of accurate and repeatable measurements
that cannot be matched by competing digital/video recording devices.
EXAMPLES/SAMPLES:
·
Arius3D creates digital
copies of real world objects at our production facility in Ottawa.Images are
highly detailed (better than 50 microns) and the color is perfect. Ambient
light has no impact - the shaders are in real color. The images can be intelligently
built to whatever resolution and accuracy is required enabling images to be
shown in 3D on the web
·
Transformation: translation, rotation, scaling, cloning, align, array,
mirror, and spacing
RENDERING
Gaming platforms are
setting a new standard for texture and polygon resolution. It is essential
for gamers to look at new technologies for optimal geometry and color. Arius3D
color scanning technology allows for the capture of extremely accurate geometry
and color which can be either triangulated and decimated to a lower polygon
count or selectively modeled from the point cloud. The color information derived
from the scan can either be rendered out and created as a texture over-laid
on a lower polygon count model, or can be reduced in size and used directly
as a texture map.
·
True color Because the light source
is the lasers themselves , Arius3D scanning is not affected by ambient light
and shadows are not an issue. Arius3D records the true color, or, to think
of it another way, Arius3D captures the "shaders" God gave to any
object. Registration. Measurement of
the geometry and the color is achieved by the same laser beams, at the same
time. The Arius3D technology allows perfect registration between the 3D data
and the color data. No other technology can achieve this.
·
Pixel Resolution
Other scanners that use video and digital camera technology are also limited
in pixel resolution. Typically, 500 by 500 pixels are obtained. The Arius3D
technology can achieve at least 5,000 by 5,000 pixels across its field of
view. The technology produces an improvement of a factor of 100 in number
of pixels obtained over other technologies.
·
Color Measurements
Another unique aspect of the Arius3D technology is that the
color readings are repeatable. The use of laser for color measurements means
that reliable and repeatable values are obtained. All competing techniques
rely on white light illumination that is known to change in both spectrum
content and amplitude level, meaning that the color of the illumination is
not stable nor is the level of intensity. Their readings are not repeatable.
·
Signal to Noise
Video cameras used in competing techniques to capture color have very poor
signal to noise ratio due to the inherent design video technology, which is
used in a dynamic manner in normal applications. The quality of a single video
image is very poor. Here again, the net result of the Arius3D method is to
obtain color data is at least 10 times better than competing approaches.
ANIMATION
· Basic Animation
·
Models derived from Arius3D
technology have a major impact in creating 3D content for film/broadcast.
Extremely high resolution textures are derived from the scans.
·
Traditional scanning methods create a black and white 3D image.
Arius3D¹s technologies allow animators to start with detailed, photo-realistic
geometry. Each point captured has an exact R,G, B value.
·
The Nefertiti animation
above and the detailed stills at the right were all created from a single,
high-resolution Geomagic 3D photograph viewed on a basic Pentium II 266 with
an old 16 MB NVIDIA TNT card and 196 MB of RAM.
FILE FORMATS
·
Universal
inputs:
Supports input of ASCII point data from virtually all 3D scanners and digitizers.
Accepts direct input of file formats from Cyberware, Digibotics, Hymarc, and
Steinbichler systems, as well as IGES point clouds (type 106 and 116). Uses
integrated plug-n-play interface with Immersion MicroScribe digitizers. Imports
polygonal file formats such as STL (rapid prototyping), OBJ (Alias|Wavefront),
3DS (3D Studio Max), DXF (AutoCAD), VRML (Web format), and LW (Lightwave).
·
The ease with which we rotated and zoomed in real time was startling
-- this type of manipulation used to require a high-end SGI! Of course, capturing
the tremendous detail you see makes for very large image files (that's why
we've not included the actual 3D photo for you to download). But when highly
accurate detail -- not small file size -- is crucial, Studio delivers exactly
what you need.
·
For files intended for the Web, Studio can create Viewpoint (formerly
Metastream) interactive 3D. The Viewpoint file format preserves the macro
geometry and color of an object, but discards the micro geometry (the bump
map) of the surface detail, and heavily compresses the data to keep file sizes
small enough to stream easily over the Web.
WEB RESOURCES: