Behemot Graphics Editor
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Platform, Price, Company, Creator
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Applications
- Behemot Graphics Editor is a graphics program which allows to model and
render 3D objects and scenes.
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Examples/Samples
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Functions
- Modeling
- Objects: primitives (box, sphere, cone, cylinder, etc), triangle mesh,
NURBS, Bezier surface, CSG, blob, skeleton, and others (Curve: polyline,
bezier, NURBS)
- Transformation: translation, rotation, scaling, sweep, intersection,
and subtraction
- Editing and manipulations (vertex, edge, face, polygon, curves, objects):
customizable vector fields, deformation field and graph,
- Rendering
- Lamp: point and area
- Shading: boundary representation (with Phong interpolation), raytracing
- Materials: Bezier mesh, texture and bump mapping, depth bitmap, layers
- Before and after rendering: antialiasing, preview, convert text to
solid objects
- Animation
- Basic: modeling in wireframe or shaded mode, lining objects via a skeleton
wire frame to move easily, modify b-rep, blob, and NURBS models
- Advanced: complex modelling and animation through integrated Prolog
scripting
- File formats
- Importing file formats: RT, DXF, 3DS
- Exporting file formats: RT, DXF, VRML 1.0, MPEG, BMP
- Editing
- Integrated environment : editor + render.
- Polyline, bezier and NURBS curve editing, extended sweep.
- Deformation field.
- Events to model and animate objects.
- Layers.
- Integrated Prolog language.
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Web Resources