Breeze Designer (3D Modeling&Designer)
- Platforms, prices, and company
- PC (Windows 95, Windows 98, Windows 2000 and Windows NT)
- This is a Freeware. This program requires at minimum a 486-DX processor, and 8 megabytes of RAM, running
Windows NT 3.5 or later, Windows 95. It is recommended to use a PentiumÒ
based PC with 16 megabytes of RAM or 24 megabytes of RAM for Windows NT, with a display
adaptor using 256 colour or greater video mode when running Breeze Designer.
- Breeze Disigner is written by Neville Richards for public. He is interested in graphic's ray-tracing: http://www.imagos.fl.net.au
- Applications
- Breeze Designer is a 32-bit 3D modelling and design tool for Windows NT, Windows 95,
Windows 98 and Windows 2000. The program has been written to primarily interface with the
Persistance of Vision Raytracer (POV-Ray version 2.0 & 3.0), there is also support to
export to a number of other popular renderers including Pixars's RenderMan(TM).
- Examples/Samples
- Functions
- Modeling
- Modelling primitives; cube, sphere, cone, cylinder, torus, bicubic "Bezier"
patches.
- Text objects using TrueType fonts
- Rendering
- Render and view from within program.
- Iso-surfaces; blobs (metaballs).
- Heightfields, spline paths and extruded shapes.
- Surfaces of revolution (sweeps).
- Object grouping with CSG support.
- Keyframe animation support, with tween function and spline paths.
- Transition position, scale and rotation between frames.
- Architecture:
- Multiple model views and zoom factors.
- Inbuilt in macro language.
- Inbuilt texture builder.
- Inbuilt shaded preview.
- File formats
- Import Autodesk 3D-Studio(TM) 3DS format models.
- Import AutoCAD(TM) 2D and 3D DXF files.
- Import Wavefront, RAW and point data in several ASCII formats
- Export POV Raytracer, RenderMan RIB, VRML scene, Polyray, AutoCAD DXF,Wavefront.
- Support for OpenGL with texture mapping for Windows NT, Windows 95/98.
- On-line help & tool tips support.
- Third party plug-in module support.
- Web Resources