Calimax


1. Platform, Price, and Company

2. Applications

3. Examples/Samples

4. Functions 

o        Finite solid primitives 

·         sphere 

·         box 

·         cone 

·         torus 

·         cylinder 

·         lathe

·         smooth triangle

·         triangle

·         text (TTF)

o        Infinite solid primitives    

·         plane 

o        Textures build-in texture editor 

·         scale  

·         rotation  

·         translation  

·         pigment (also as single object)

§         checker, hexagon, brick

§         color_map (up to 3 items in the colormap, new) incl. gradient x, marble and more 

§         image_map (new) 

§         pigmentmaps

·         normal

§         checker, hexagon, brick*, dents, bumps, gradient, marble and more 

§         slope_map ( still under construction

§         bump_map 

·         finish (new) 

§         ambient 

§         phong 

§         reflection 

§         refraction 

§         diffuse 

§         metallic 

§         brilliance 

§         crant 

·         halo

§         multiple halos in one texture

o        Light source 

·         pointlight (now able to select color )

·         spotlight

·         cylindrical lightsources

o        Constructive solid geometry 

·         csg

·         blob

o        Camera

·         Standard of POV 2.X

o        Environment

·         background 

·         sky sphere

·         fog

o        Halo

 

·         it is possible to declare halo outside of any texture.

·         multiple use of one halo declaration by several textures.

·         general

§         scale

§         rotate

§         translate

·         definition

§         all types

§         all additional parameters

·         color_map

§         up to 6 entries

·         samples (all parameters)

·         turbulence

o         In/output (extension *.cm) 

·         the fileformat is compatible with POV Ray. but calimax modeller reads files written with the calimax modeller itselves only. 

 

§         - pov 2.x style 
§         - pov 3.0 style* (different #include section)

It is possible to save and load single parts of a scene, so that a scene can be a collection of several predefined scene scripts

5. Web Resources