DMesh
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Platforms, prices, and company
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Applications
- DMesh is a mesh creation and deformation tool for use with 3D modelling,
rendering and animation software. Its primary focus is the generation of
smooth-surface mesh objects for use in humanoid and other organic modelling
tasks. It uses a proprietary Musculature Definition Language designed specifically
to assist in the creation of dynamic musculature systems. Recommended -
a 3rd party rendering package: DMesh includes an OpenGL preview and capture
option, but more sophisticated modelling and rendering environments are
also supported. Direct support for POV-Ray, Moray, Poser, BMRT and PolyRay
is included. The RAW file format is supplied for use with other 3D file
conversion programs.
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Examples/Samples
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Functions
- Export Options
- POV-Ray 3.1 and 3.5 (mesh, smooth_mesh and mesh2 - with associated
Moray UDO if desired)
- POV-Ray DF3 point cloud for use with Media statements
- OBJ - WaveFront format
- RIB - for Renderman compliant systems such as BMRT
- RAW - for use with Polyray and several 3D file format conversion programs
- Multi- Layered Modelling Environment
- Supports a user definable number of layer's
- Designated layer's can be activated or deactivated
- Edit or Preview using a single layer, sets of layer's or all layer's
- Individual layer's can be additive or subtractive
- Layer's can be independently scaled
- OpenGL Mesh Preview
- User definable texture definitions supporting separate declarations
for the OpenGL ambient, diffuse, specular and emission color components.
- Preview image sizing and capture to disk options
- Support for mouse-controlled panning, rotation and scaling operations
- View as shaded, wire-frame or vertex point clouds
- Preview single layer's, sets of layer's, all layer's or as a 'skinned'
object
- Compound Mesh Objects
- Export object as a single 'skinned' mesh
- Export selected layer(s) for skin detailing, clothes or hair
- Height Field Support
- Import existing height-field displacement images
- Supports multiple height-field images per object
- Each height-field can be independently scaled
- Individual height-field images can be additive or subtractive
- Height-fields can be wrapped around a variety of primitives such as
planar, conic, spheric and disc. (The up-coming Shape Plugin module will
add support for an unlimited number of user definable shapes.)
- Automatic LOD
- All models can be exported at a user definable polygon resolution
- A few hundred polygons for VRML, real-time or layout environments
- Tens of thousands for more production oriented environments
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Web Resources