From Rock, Paper, Scissors to Street Fighter II: Proof By Construction
Yotam I. Gingold
In Proceedings of ACM Sandbox 2006, Boston, MA, July 2006.
Best Paper Award

Paper: PDF (3.5M)

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BibTeX can be found on the ACM page.

Abstract:

Competitive fighting games, where players choose a rapid sequence of actions designed to trump an opponent's simultaneous actions, are more complex, real-time adaptations of the well-known game Rock, Paper, Scissors. We present an analysis of Rock, Paper, Scissors's gameplay, as well as real-time variations. These variations comprise a constructive argument that competitive fighting games, such as Capcom's Street Fighter II, are indeed also variants of Rock, Paper, Scissors.

Notes: