sim.portrayal.grid
Class ValueGridPortrayal2D

java.lang.Object
  extended bysim.portrayal.FieldPortrayal
      extended bysim.portrayal.FieldPortrayal2D
          extended bysim.portrayal.grid.ValueGridPortrayal2D
All Implemented Interfaces:
Portrayal, Portrayal2D, java.io.Serializable
Direct Known Subclasses:
FastValueGridPortrayal2D, HexaValueGridPortrayal2D

public class ValueGridPortrayal2D
extends FieldPortrayal2D

This class is capable of portraying the DoubleGrid2D and IntGrid2D fields (and only those two fields -- or subclasses). It is fairly customizable, and this flexibility comes at a cost in drawing speed. If you just need to draw your field as a grid of squares, you might look into the much simpler, and faster (and aptly named) FastValueGridPortrayal2D instead.

Like other FieldPortrayal2Ds, this class uses an underlying SimplePortrayal2D to draw each separate element in the grid. A default SimplePortrayal2D is provided which draws squares. In the default, the color for the square is determined by looking up the value of the square in a user-provided color-table, or if there is none, by interpolating it between two user-provided colors. See the setColorTable() and setLevels() methods.

Here's a trick you might consider in specifying interpolations. Rather than draw from white to red (for example), you might consider setting the backdrop of the display to white, and then instead draw from FULLY TRANSPARENT white to FULLY OPAQUE red. That is, from Color(0,0,0,0) to Color(255,0,0,255). Fully transparent colors are not drawn; and not drawing at all is significantly faster than drawing for no reason! Plus you can stack multiple ValueGridPortrayal2Ds on top of one another and let the transparency bleed through for a nice effect. The alpha channel is your friend.

By default the min Level and the max Level are the same (1.0), and the alpha values for both are 0 (totally transparent). Thus if you want a range, you must specify it. This is intentional, because this way if you want to use a color table instead (say, to specify three colors for the integers 0, 1, and 2), you can specify them, and ALL other grid values will be automatically transparent.

If you would like more control over the color of your values (perhaps to implement a nonlinear function of the colors), you can override the getColor() function to define your own custom color.

You can also provide your own custom SimplePortrayal2D (use setPortrayalForAll(...) ) to draw elements as you see fit rather than as rectangles. Your SimplePortrayal2D should expect objects passed to its draw method to be of type MutableDouble. Do not hold onto this array -- it will be reused.

See Also:
Serialized Form

Nested Class Summary
 
Nested classes inherited from class sim.portrayal.FieldPortrayal
FieldPortrayal.CustomInspector
 
Field Summary
 ColorMap map
           
 java.lang.String valueName
           
 
Fields inherited from class sim.portrayal.FieldPortrayal2D
DEFAULT, DONT_USE_BUFFER, USE_BUFFER
 
Fields inherited from class sim.portrayal.FieldPortrayal
classPortrayals, dirtyField, field, immutableField, portrayalForAll, portrayalForNull, portrayalForRemainder, portrayals
 
Constructor Summary
ValueGridPortrayal2D()
           
ValueGridPortrayal2D(java.lang.String valueName)
           
 
Method Summary
 Portrayal getDefaultPortrayal()
          Should return a portrayal which can portray any object regardless of whether it's valid or not
 ColorMap getMap()
           
 java.lang.String getValueName()
           
 LocationWrapper getWrapper(double val, int x, int y)
           
protected  void hitOrDraw(java.awt.Graphics2D graphics, DrawInfo2D info, Bag putInHere)
          Instead of overriding the draw and hitObjects methods, you can optionally override this method to provide both the draw(...) and hitObjects(...) functionality in a single method, as it's common that these two methods have nearly identical code.
 double newValue(int x, int y, double value)
          This method is called by the default inspector to filter new values set by the user.
 void setField(java.lang.Object field)
          Sets the field.
 void setMap(ColorMap m)
           
 
Methods inherited from class sim.portrayal.FieldPortrayal2D
draw, getBuffering, getSelectedObjects, hitObjects, move, setBuffering, setSelected
 
Methods inherited from class sim.portrayal.FieldPortrayal
getDefaultNullPortrayal, getField, getInspector, getName, getPortrayalForAll, getPortrayalForNull, getPortrayalForObject, getPortrayalForRemainder, getStatus, isImmutableField, setImmutableField, setPortrayalForAll, setPortrayalForClass, setPortrayalForNull, setPortrayalForObject, setPortrayalForRemainder, setSelected
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface sim.portrayal.Portrayal
getInspector, getName, getStatus, setSelected
 

Field Detail

map

public ColorMap map

valueName

public java.lang.String valueName
Constructor Detail

ValueGridPortrayal2D

public ValueGridPortrayal2D()

ValueGridPortrayal2D

public ValueGridPortrayal2D(java.lang.String valueName)
Method Detail

getMap

public ColorMap getMap()

setMap

public void setMap(ColorMap m)

setField

public void setField(java.lang.Object field)
Description copied from class: FieldPortrayal
Sets the field. Also sets dirtyField = true. May throw an exception if the field is inappropriate.

Overrides:
setField in class FieldPortrayal2D

getValueName

public java.lang.String getValueName()

newValue

public double newValue(int x,
                       int y,
                       double value)
This method is called by the default inspector to filter new values set by the user. You should return the "corrected" value if the given value is invalid. The default version of this method bases values on the values passed into the setLevels() and setColorTable() methods.


getDefaultPortrayal

public Portrayal getDefaultPortrayal()
Description copied from class: FieldPortrayal
Should return a portrayal which can portray any object regardless of whether it's valid or not

Overrides:
getDefaultPortrayal in class FieldPortrayal2D

hitOrDraw

protected void hitOrDraw(java.awt.Graphics2D graphics,
                         DrawInfo2D info,
                         Bag putInHere)
Description copied from class: FieldPortrayal2D
Instead of overriding the draw and hitObjects methods, you can optionally override this method to provide both the draw(...) and hitObjects(...) functionality in a single method, as it's common that these two methods have nearly identical code. You should test which operation to do based on whether or not graphics is null (if it is, you're hitting, else you're drawing).

Overrides:
hitOrDraw in class FieldPortrayal2D

getWrapper

public LocationWrapper getWrapper(double val,
                                  int x,
                                  int y)