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Interface Summary | |
Controller | A Controller is the top-level object responsible for setting up and running the GUIState. |
Class Summary | |
Console | Console is an elaborate Controller which provides a variety of GUI niceties to control the basics of a simulation. |
Display2D | Display2D holds, displays, and manipulates 2D Portrayal objects, allowing the user to scale them, scroll them, change how often they're updated, take snapshots, and generate Quicktime movies. |
GUIState | A wrapper for SimState and Schedule which provides additional functionality for GUI objects. |
SimApplet | A simple class for creating Applets out of your simulations. |
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