•   When: Friday, March 31, 2017 from 01:30 PM to 02:30 PM
  •   Speakers: Stephen J. Guy Assistant Professor Dept. of Computer Science University of Minnesota
  •   Location: Research Hall, Room 163
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Artificial Intelligence (AI) has brought a high level of skill to computers in many challenging abstract problems. However, robots and other intelligent systems are increasingly expected to interact autonomously with humans in everyday settings, making it vital they also master a more social form of intelligence. Here we discuss techniques for moving AI past the realm of abstract problems and towards a more social form of intelligence. In this talk, we will look at recent efforts to develop understanding of key features of human interactions including navigation in crowds and emotional expression. We will also discuss data-driven methods to allow AI systems to adapt in response to individual differences of the people interacting with them.

Bio: Stephen J. Guy is an assistant professor in the Department of Computer Science and Engineering at the University of Minnesota. His research focuses on the areas of interactive computer graphics and multi-robot coordination. Stephen's work on motion planning has been licensed for use in games and virtual environments by Relic Entertainment, EA, and other companies; his work in crowd simulation has been recognized by best paper awards at international conferences. Prior to joining Minnesota, he received his Ph.D. in Computer Science in 2012 from the University of North Carolina - Chapel Hill with support from fellowships from Google, Intel, and the UNCF.

Posted 1 year, 7 months ago