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Lab
Description | Grading | TA | Groups | Texts | References
Phone: (703) 993-1720
jimxchen (a) gmail (dot) com
CS 652 is a 3-credit course with prerequisite CS 583. It gives an introduction to graphics principles, advanced graphics methods, OpenGL graphics library, and programming. The programming platform is Java or C. The course is taught in Java.
I am assuming you know the prerequisite material, Java or C programming, vector analysis, and matrix calculations. After this class, you will be able to do graphics modeling and animation of certain objects or behaviors of your preference.
There are all together 100 points:
From time to time I will offer extra credit questions. Their scores will be added to your score S. It is therefore possible to get total scores above 100 points. Class participation is very important. Active participation will be rewarded with extra points toward your score S.
Each assignment/project late may not be accepted. Therefore, you should plan on working early. If you cannot finish your assignment/project, you should turn in your partial work.
If there is an accident or emergency and you let me know, I will consider it accordingly.
There is no TA for this course, but CS 451 has a TA: Brian Ziman <bziman@gmu.edu>
ASSIGNMENTS: (announced in class and due one day before next class)
You may form into study groups, most of size 3. You can meet with your study group and discuss all homework questions and projects freely and frequently in your group. However, you must do your own programmings, assignments, and projects. You may learn much more working with your group than you would working alone. In short, collaborate freely, acknowledge all help and sources, and do your own work.
Will mostly follow the notes posted accompanying the text book with additions/modifications.
TEXT: (Recommended)