public class ADM extends ADF
ADF
,
Serialized FormassociatedTree, name, P_ADF, P_ASSOCIATEDTREE, P_FUNCTIONNAME
argposition, children, CHILDREN_UNKNOWN, constraints, GPNODEPRINTTAB, MAXPRINTBYTES, NODESEARCH_ALL, NODESEARCH_CUSTOM, NODESEARCH_NONTERMINALS, NODESEARCH_TERMINALS, P_NODE, P_NODECONSTRAINTS, parent
Constructor and Description |
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ADM() |
Modifier and Type | Method and Description |
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void |
eval(EvolutionState state,
int thread,
GPData input,
ADFStack stack,
GPIndividual individual,
Problem problem)
Evaluates the node with the given thread, state, individual, problem, and stack.
|
checkConstraints, defaultBase, name, nodeEquals, nodeHashCode, readNode, setup, toString, writeNode
atDepth, clone, cloneReplacing, cloneReplacing, cloneReplacing, cloneReplacingAtomic, cloneReplacingAtomic, cloneReplacingNoSubclone, constraints, contains, depth, errorInfo, expectedChildren, iterator, iterator, iterator, lightClone, makeCTree, makeGraphvizSubtree, makeGraphvizTree, makeLatexTree, makeLispTree, makeLispTree, meanDepth, nodeEquivalentTo, nodeInPosition, nodeInPosition, nodeInPosition, numNodes, numNodes, parentType, pathLength, pathLength, printNode, printNode, printNode, printNodeForHumans, printNodeForHumans, printRootedTree, printRootedTree, printRootedTree, printRootedTreeForHumans, printRootedTreeForHumans, readNode, readRootedTree, readRootedTree, replaceWith, resetNode, rootedTreeEquals, rootedTreeHashCode, rootParent, swapCompatibleWith, toStringForError, toStringForHumans, verify, writeRootedTree
public void eval(EvolutionState state, int thread, GPData input, ADFStack stack, GPIndividual individual, Problem problem)
GPNode
About input: input is special; it is how data is passed between parent and child nodes. If children "receive" data from their parent node when it evaluates them, they should receive this data stored in input. If (more likely) the parent "receives" results from its children, it should pass them an input object, which they'll fill out, then it should check this object for the returned value.
A tree is typically evaluated by dropping a GPData into the root. When the root returns, the resultant input should hold the return value.
In general, you should not be creating new GPDatas. If you think about it, in most conditions (excepting ADFs and ADMs) you can use and reuse input for most communications purposes between parents and children.
So, let's say that your GPNode function implements the boolean AND function,
and expects its children to return return boolean values (as it does itself).
You've implemented your GPData subclass to be, uh, BooleanData, which
looks like
public class BooleanData extends GPData
{
public boolean result;
public GPData copyTo(GPData gpd)
{
((BooleanData)gpd).result = result;
}
}
...so, you might implement your eval(...) function as follows:
public void eval(final EvolutionState state,
final int thread,
final GPData input,
final ADFStack stack,
final GPIndividual individual,
final Problem problem
{
BooleanData dat = (BooleanData)input;
boolean x;
// evaluate the first child
children[0].eval(state,thread,input,stack,individual,problem);
// store away its result
x = dat.result;
// evaluate the second child
children[1].eval(state,thread,input,stack,individual,problem);
// return (in input) the result of the two ANDed
dat.result = dat.result && x;
return;
}
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