Package sim.display
Interface Controller
- All Known Implementing Classes:
Console
,SimpleController
public interface Controller
A Controller is the top-level object responsible for setting up and running the GUIState.
More or less, the Controller calls the init, start, step, finish, and quit methods on the GUIState.
The Controller also provides a window management facility. The controller allows the GUIState to register
windows to appear in a list to the user and to be closed properly when the program is quit. The controller
also manages a repository of current inspectors. Both of these facilities are optional. Subclasses
are not required to implement all these methods; they can stub some out except for doChangeCode(...).
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Method Summary
Modifier and TypeMethodDescriptionvoid
Deprecated.Returns all registered frames.Returns a list of all current inspectors.void
refresh()
Lazily updates and redraws all the displays and inspectors.boolean
registerFrame
(JFrame frame) Simulations can call this to add a frame to be listed in the "Display list" of the Controller.void
registerInspector
(Inspector inspector, Stoppable stopper) Registers an inspector to be refreshed as appropriate and stopped when the model is restarted.void
setInspectors
(Bag inspectors, Bag names) Replaces current inspectors with the ones provided.boolean
Simulations can call this to clear out the "Display list" of the Controller.boolean
unregisterFrame
(JFrame frame) Simulations can call this to remove a frame from the "Display list" of the Controller.
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Method Details
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doChangeCode
Deprecated.This method will interrupt the simulation (pause it), call your runnable, then continue (uninterrupt) the simulation. This allows you to guarantee a way to change the model from a separate thread -- for example, the Swing event thread -- in a synchronous, blocking fashion.You have other options for updating the model from external threads. One option is to add a Steppable to GUIState's scheduleImmediate(...) queue. When the Steppable is stepped, it will be done so inside the model's thread. This is asynchronous (non-blocking), however.
Alternatively, you can synchronize on state.schedule and run your code. This is synchronous.
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registerFrame
Simulations can call this to add a frame to be listed in the "Display list" of the Controller. If the Controller does not have such a list, FALSE is returned. -
unregisterFrame
Simulations can call this to remove a frame from the "Display list" of the Controller. If the Controller does not have such a list, FALSE is returned. -
unregisterAllFrames
boolean unregisterAllFrames()Simulations can call this to clear out the "Display list" of the Controller. If the Controller does not have such a list, FALSE is returned. -
getAllFrames
ArrayList getAllFrames()Returns all registered frames. -
refresh
void refresh()Lazily updates and redraws all the displays and inspectors. Do not call this method from the model thread -- only from the Swing event thread. This is an expensive procedure and should not be done unless necessary. Typically it's done in response to some event (a button press etc.) rather than in the model itself. -
setInspectors
Replaces current inspectors with the ones provided. The names bag should provide short, unique textual names appropriate for each inspector in the inspectors bag. Automatically registers the inspectors with registerInspector(...) as well. -
registerInspector
Registers an inspector to be refreshed as appropriate and stopped when the model is restarted. Does not necessarily add the inspector to a list of inspectors like setInspectors(...) does. -
getAllInspectors
ArrayList getAllInspectors()Returns a list of all current inspectors. Some of these inspectors may be stored in the Controller itself, and others may have been dragged out into their own JFrames. You will need to distinguish between these two on your own. Note that some of these inspectors are stored as weak keys in the Controller, so holding onto this list will prevent them from getting garbage collected. As a result, you should only use this list for temporary scans.
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