Class ValueGrid2DPortrayal3D

All Implemented Interfaces:
Portrayal, Portrayal3D

public class ValueGrid2DPortrayal3D extends FieldPortrayal3D
Displays ValueGrid2Ds values along the XY grid using a surface. The kind of surface is defined by the underlying Portrayal used for the objects, which must be a subclass of QuadPortrayal. Presently there are two kinds of surfaces: TilePortrayal and MeshPortrayal. TilePortrayal draws values as square regions on the surface. MeshPortrayal draws values as the intersections of square regions. This distinction is important because QuadPortrayals may additionally specify a scale which determines how "high" on the Z dimension the QuadPortrayal is drawn to reflect its underlying value. Thus MeshPortrayals look like landscapes, and TilePortrayals look like space-age stairs. QuadPortrayals can also change color to reflect their underlying values, and scale is often 0 by default.

ValueGrid2DPortrayal3Ds can also be wrapped with an opaque image which obscures any colors, and can be set to have some degree of overall transparency (but not the two in combination). Images will be squished to fit just within the field space.

ValueGrid2DPortrayal3Ds do not allow you to specify transparency on a per-gridpoint basis unfortunately. This is due to a lack of this feature in Java3D. Sorry abut that. You can change the colors from gridpoint to gridpoint, but you can't change the transparency from gridpoint to gridpoint.

Bug in MeshPortrayal. It appears that if values in MeshPortrayals cause "bends" in the angle of the underlying squares that are too severe (we've seen over 45 degrees), then when Java3D tries to pick the square you've double-clicked on, the "bent" squares will insist on being included in the pick collection. We believe this to be a bug in Sun's Java3D code. You'll see this happen when you double-click on a MeshPortrayal and the wrong-coordinate object pops up. You can get around this by calling setUsingTriangles(true), which tells the ValueGrid2DPortrayal3D to draw grids using two triangles per cell rather than a rectangle per cell. There are only minor disadvantages to using triangles rather than squares: (1) it's very very slightly slower and (2) if the user displays the grids as a wireframe mesh, he'll see the diagonal line dividing the triangles.

  • Field Details

    • tmpVect

      protected javax.vecmath.Vector3d tmpVect
      tmp Vector3d
  • Constructor Details

    • ValueGrid2DPortrayal3D

      public ValueGrid2DPortrayal3D(String valueName, Image image)
      Use a fully opaque image as the appearance. The default portrayal is a simple TilePortrayal which ranges from blue to red.
    • ValueGrid2DPortrayal3D

      public ValueGrid2DPortrayal3D(String valueName, double transparency)
      Be somewhat transparent (1.0 is fully opaque, 0.0f is fully transparent). The default portrayal is a simple TilePortrayal which ranges from blue to red.
    • ValueGrid2DPortrayal3D

      public ValueGrid2DPortrayal3D(String valueName)
      Be completely opaque. The default portrayal is a simple TilePortrayal which ranges from blue to red.
    • ValueGrid2DPortrayal3D

      public ValueGrid2DPortrayal3D()
      Be completely opaque, with a value name of "Value". The default portrayal is a simple TilePortrayal which ranges from blue to red.
  • Method Details

    • isUsingTriangles

      public boolean isUsingTriangles()
    • setUsingTriangles

      public void setUsingTriangles(boolean val)
    • getField

      public Object getField()
      Description copied from class: FieldPortrayal
      Returns the field.
      Overrides:
      getField in class FieldPortrayal
    • getValueName

      public String getValueName()
    • setValueName

      public void setValueName(String name)
    • getTransparency

      public double getTransparency()
    • setTransparency

      public void setTransparency(double transparency)
      Sets non-image transparency: 1.0 is fully opaque, 0.0 is fully transparent.
    • setImage

      public void setImage(Image image)
      Set the appearance to a fully opaque image. If image is null, then removes any image.
    • getImage

      public Image getImage()
    • polygonAttributes

      public javax.media.j3d.PolygonAttributes polygonAttributes()
      Description copied from interface: Portrayal3D
      Provides a PolygonAttributes which can be modified to change the underlying model's attributes (culling, vertex versus point versus fill). This is an optional function: you are free to return null
      Specified by:
      polygonAttributes in interface Portrayal3D
      Overrides:
      polygonAttributes in class FieldPortrayal3D
    • getDefaultPortrayal

      public Portrayal getDefaultPortrayal()
      Description copied from class: FieldPortrayal
      Should return a portrayal which can portray any object regardless of whether it's valid or not
      Overrides:
      getDefaultPortrayal in class FieldPortrayal3D
    • setField

      public void setField(Object grid)
      Description copied from class: FieldPortrayal
      Sets the field, and sets the dirtyField flag to true. May throw an exception if the field is inappropriate. The default version just sets the field and sets the dirtyField flag.
      Overrides:
      setField in class FieldPortrayal
    • doubleValue

      public double doubleValue(Object obj)
    • createModel

      public javax.media.j3d.TransformGroup createModel()
      Format is:
      Specified by:
      createModel in class FieldPortrayal3D
    • updateModel

      public void updateModel(javax.media.j3d.TransformGroup modelTG)
      Description copied from class: FieldPortrayal3D
      Returns a tree structure of the form InternalTransformGroup[model info].

      ...where InternalTransformGroup is an identity transformgroup whose transform will be modified elsewhere (don't play with it). By default, this function does nothing. Override it to update the model when it's called.

      Overrides:
      updateModel in class FieldPortrayal3D
    • newValue

      public double newValue(int x, int y, double value)
      This method is called by the default inspector to filter new values set by the user. You should return the "corrected" value if the given value is invalid. The default version of this method bases values on the values passed into the setLevels() and setColorTable() methods.
    • completedWrapper

      public LocationWrapper completedWrapper(LocationWrapper w, com.sun.j3d.utils.picking.PickIntersection pi, com.sun.j3d.utils.picking.PickResult pr)
      Description copied from class: FieldPortrayal3D
      Given the provided PickIntersection and the PickResult it came from, fill in w the location of the picked object, and return it. Alternatively, return a new LocationWrapper with all information filled in. The PickResult is provided you in case the object is in a shared group and you need to identify what link had connected to it.
      Specified by:
      completedWrapper in class FieldPortrayal3D