Class SwitchedPortrayal3D
- All Implemented Interfaces:
Portrayal
,Portrayal3D
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Field Summary
Fields inherited from class sim.portrayal3d.SimplePortrayal3D
DEFAULT_APPEARANCE
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptiongetInspector
(LocationWrapper wrapper, GUIState state) Provide an inspector for an object.javax.media.j3d.TransformGroup
Provides a TransformGroup which defines the node(s) to place in the scenegraph.getName
(LocationWrapper wrapper) Returns a static, one-line name for the given object that is useful for a human to distinguish it from other objects.boolean
getShowsChild
(Object obj) javax.media.j3d.PolygonAttributes
Provides a PolygonAttributes which can be modified to change the underlying model's attributes (culling, vertex versus point versus fill).void
setCurrentDisplay
(Display3D display) Sets the current display both here and in the child.void
Sets the current field portrayal both here and in the child.boolean
setSelected
(LocationWrapper wrapper, boolean selected) If the object is selected, adds it to a hash table of selected objects for which this SimplePortrayal3D's isSelected() method will return TRUE.Methods inherited from class sim.portrayal3d.SimplePortrayal3D
appearanceForColor, appearanceForColors, appearanceForImage, clearPickableFlags, getCurrentDisplay, getCurrentFieldPortrayal, getCurrentGUIState, getStatus, isSelected, setAppearanceFlags, setPickableFlags, setPickableFlags
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Constructor Details
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SwitchedPortrayal3D
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Method Details
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polygonAttributes
public javax.media.j3d.PolygonAttributes polygonAttributes()Description copied from interface:Portrayal3D
Provides a PolygonAttributes which can be modified to change the underlying model's attributes (culling, vertex versus point versus fill). This is an optional function: you are free to return null- Specified by:
polygonAttributes
in interfacePortrayal3D
- Overrides:
polygonAttributes
in classSimplePortrayal3D
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getInspector
Description copied from interface:Portrayal
Provide an inspector for an object.- Specified by:
getInspector
in interfacePortrayal
- Overrides:
getInspector
in classSimplePortrayal3D
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getName
Description copied from interface:Portrayal
Returns a static, one-line name for the given object that is useful for a human to distinguish it from other objects. A simple default would be just to return "" + object.- Specified by:
getName
in interfacePortrayal
- Overrides:
getName
in classSimplePortrayal3D
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setCurrentDisplay
Sets the current display both here and in the child.- Specified by:
setCurrentDisplay
in interfacePortrayal3D
- Overrides:
setCurrentDisplay
in classSimplePortrayal3D
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setCurrentFieldPortrayal
Sets the current field portrayal both here and in the child.- Overrides:
setCurrentFieldPortrayal
in classSimplePortrayal3D
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setSelected
Description copied from class:SimplePortrayal3D
If the object is selected, adds it to a hash table of selected objects for which this SimplePortrayal3D's isSelected() method will return TRUE. If the object is deselected, removes it from the hash table. Always returns TRUE. The hash table doesn't exist until this method is first called.There are two implications to this approach. First, it means that after you've selected an object, there's a hash table attached to its portrayal. If you're using the same portrayal for lots of stuff, that's no big deal. But if you've got per-object portrayals and a lot of objects (or if the objects are themselves SimplePortrayal3D subclasses) then that's a fair number of hash tables. This is a minor memory issue but if you don't care about testing for whether you've been selected or not, you could just override this method to always return TRUE (and don't call super.selected(...) ) and the hash table will never be created. Note that isSelected will always return FALSE for your portrayal in this situation.
Second, though you can test for selection with the isSelected() method, if you want to, say, change the look of your portrayal based on whether or not it's selected, you will need to test isSelected() each time getModel() is called and modify the model accordingly. This could be a bit expensive. We're working on an approach for you to be able to test if the object was RECENTLY selected or deselected so you could only test then, but it's nontrivial to do without using up a lot of memory.
- Specified by:
setSelected
in interfacePortrayal
- Overrides:
setSelected
in classSimplePortrayal3D
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getChild
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getShowsChild
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getModel
public javax.media.j3d.TransformGroup getModel(Object obj, javax.media.j3d.TransformGroup previousTransformGroup) Description copied from interface:Portrayal3D
Provides a TransformGroup which defines the node(s) to place in the scenegraph. This is the Portrayal3D equivalent of Portrayal2D's draw(object, graphics, drawinfo) method.You should hang your model off of the TransformGroup provided. You should not transform that TransformGroup in any way -- it is used elsewhere. Instead if you wish to transform your model (rotate it etc.) you should add your own additional TransformGroup as necessary.
The provided TransformGroup can be null; in this case you need to create and return the outer TransformGroup for the object. If the provided TransformGroup is non-null, you should modify it and return the same.
SimplePortrayals should assume the following contract: at the point that getModel(...) is called, the field portrayal and display will have already been set if it exists, else it will be null.
- Specified by:
getModel
in interfacePortrayal3D
- Overrides:
getModel
in classSimplePortrayal3D
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