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java.lang.Objectsim.physics2D.PhysicsEngine2D
public class PhysicsEngine2D
PhysicsEngine2D coordinates all the activities of the physics engine.
Constructor Summary | |
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PhysicsEngine2D()
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Method Summary | |
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void |
register(java.lang.Object obj)
Registers a physical object, force generator, or constraint with the physics engine. |
void |
setNoCollisions(PhysicalObject2D c1,
PhysicalObject2D c2)
Turns off collision response for a pair of objects |
void |
setODESolver(ODESolver solver)
Replace the default runge-kutta ODE integrator with a new one. |
void |
step(SimState state)
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void |
unRegister(java.lang.Object obj)
Removes a constraint |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public PhysicsEngine2D()
Method Detail |
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public void setODESolver(ODESolver solver)
public void step(SimState state)
public void register(java.lang.Object obj)
public void setNoCollisions(PhysicalObject2D c1, PhysicalObject2D c2)
public void unRegister(java.lang.Object obj)
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