sim.physics2D.constraint
Interface ImpulseConstraint

All Known Implementing Classes:
Collision, PinJoint

public interface ImpulseConstraint

Represents a constraint on objects' velocities. Impulse constraints are used to solve for legal velocities after the impulses are applied to the objects.


Method Summary
 void applyImpulses(int curAnswerRow, Vector answers)
           
 int GetCollisionResponseRows()
           
 void setCollisionMatrices(int curConstraintRow, BorderedDiagonalIdentityMatrix collisionMatrix, Vector answerVector)
           
 

Method Detail

GetCollisionResponseRows

int GetCollisionResponseRows()

setCollisionMatrices

void setCollisionMatrices(int curConstraintRow,
                          BorderedDiagonalIdentityMatrix collisionMatrix,
                          Vector answerVector)

applyImpulses

void applyImpulses(int curAnswerRow,
                   Vector answers)