sim.physics2D.constraint
Interface ImpulseConstraint
- All Known Implementing Classes:
- Collision, PinJoint
public interface ImpulseConstraint
Represents a constraint on objects' velocities. Impulse constraints
are used to solve for legal velocities after the impulses are applied to
the objects.
GetCollisionResponseRows
int GetCollisionResponseRows()
setCollisionMatrices
void setCollisionMatrices(int curConstraintRow,
BorderedDiagonalIdentityMatrix collisionMatrix,
Vector answerVector)
applyImpulses
void applyImpulses(int curAnswerRow,
Vector answers)