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java.lang.Objectsim.physics2D.constraint.ConstraintEngine
public class ConstraintEngine
The ConstraintEngine solves for constraint forces and impulses
Method Summary | |
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void |
addCollisionResponses(Bag collidingList)
Solves for and adds collision responses to the colliding objects |
Vector |
calculateConstraintForces(Vector externalForcesVector)
Calculates the constraint forces based on the constraints and external forces currently in the system |
static ConstraintEngine |
getInstance()
|
void |
registerForceConstraint(ForceConstraint constraint)
Registers a force constraint with the constraint engine |
void |
registerImpulseConstraint(ImpulseConstraint collision)
Registers an impulse constraint with the constraint engine |
void |
removeNoCollisions(PhysicalObject2D c1,
PhysicalObject2D c2)
Turns collisions for a pair of objects back on |
static ConstraintEngine |
reset()
|
void |
setNoCollisions(PhysicalObject2D c1,
PhysicalObject2D c2)
Turns off collisions for a pair of objects |
boolean |
testNoCollisions(PhysicalObject2D c1,
PhysicalObject2D c2)
Tests whether collisions between a pair of objects is currently turned off |
void |
unRegisterForceConstraint(ForceConstraint con)
Un-registers a force constraint with the constraint engine |
void |
unRegisterImpulseConstraint(ImpulseConstraint con)
Un-registers an impulse constraint with the constraint engine |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public static ConstraintEngine getInstance()
public static ConstraintEngine reset()
public void setNoCollisions(PhysicalObject2D c1, PhysicalObject2D c2)
public void removeNoCollisions(PhysicalObject2D c1, PhysicalObject2D c2)
public boolean testNoCollisions(PhysicalObject2D c1, PhysicalObject2D c2)
public void registerForceConstraint(ForceConstraint constraint)
public void registerImpulseConstraint(ImpulseConstraint collision)
public void unRegisterForceConstraint(ForceConstraint con)
public void unRegisterImpulseConstraint(ImpulseConstraint con)
public Vector calculateConstraintForces(Vector externalForcesVector)
public void addCollisionResponses(Bag collidingList)
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