sim.portrayal3d.simple
Class Axes
java.lang.Object
sim.portrayal3d.SimplePortrayal3D
sim.portrayal3d.simple.Axes
- All Implemented Interfaces:
- Portrayal, Portrayal3D, java.io.Serializable
- public class Axes
- extends SimplePortrayal3D
Draws coordinate system axes 1 unit long each, centered at the origin,
and labelled "O", "X", "Y", and "Z".
- See Also:
- Serialized Form
Constructor Summary |
Axes(float ArrowDia,
boolean letters)
|
Method Summary |
static void |
createAxes(javax.media.j3d.Group group,
float ArrowDia,
boolean letters)
|
javax.media.j3d.TransformGroup |
getModel(java.lang.Object obj,
javax.media.j3d.TransformGroup prev)
Provides a TransformGroup which defines the node(s) to place in
the scenegraph. |
Methods inherited from class sim.portrayal3d.SimplePortrayal3D |
appearanceForColor, appearanceForImage, clearPickableFlags, getInspector, getName, getStatus, polygonAttributes, setParentPortrayal, setPickableFlags, setPickableFlags, setSelected |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Axes
public Axes(float ArrowDia,
boolean letters)
createAxes
public static void createAxes(javax.media.j3d.Group group,
float ArrowDia,
boolean letters)
getModel
public javax.media.j3d.TransformGroup getModel(java.lang.Object obj,
javax.media.j3d.TransformGroup prev)
- Description copied from interface:
Portrayal3D
- Provides a TransformGroup which defines the node(s) to place in
the scenegraph. This is the Portrayal3D equivalent of Portrayal2D's
draw(object, graphics, drawinfo) method.
You should hang your model off of the TransformGroup provided.
You should not transform that TransformGroup in any way --
it is used elsewhere. Instead if you wish to transform your model
(rotate it etc.) you should add your own additional TransformGroup
as necessary.
The provided TransformGroup can be null; in this case you need to
create and return the outer TransformGroup for the object. If the provided
TransformGroup is non-null, you should modify it and return the same.
SimplePortrayals should assume the following contract: at the point
that getModel(...) is called, the parentPortrayal will have already been
set if it exists, else it will be null.
- Specified by:
getModel
in interface Portrayal3D
- Overrides:
getModel
in class SimplePortrayal3D