# searchTestClasses.py # -------------------- # Licensing Information: You are free to use or extend these projects for # educational purposes provided that (1) you do not distribute or publish # solutions, (2) you retain this notice, and (3) you provide clear # attribution to UC Berkeley, including a link to # http://inst.eecs.berkeley.edu/~cs188/pacman/pacman.html # # Attribution Information: The Pacman AI projects were developed at UC Berkeley. # The core projects and autograders were primarily created by John DeNero # (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). # Student side autograding was added by Brad Miller, Nick Hay, and # Pieter Abbeel (pabbeel@cs.berkeley.edu). import re import testClasses import textwrap # import project specific code import layout import pacman from search import SearchProblem import pprint # helper function for printing solutions in solution files def wrap_solution(solution): if type(solution) == type([]): return '\n'.join(textwrap.wrap(' '.join(solution))) else: return str(solution) def followAction(state, action, problem): for successor1, action1, cost1 in problem.getSuccessors(state): if action == action1: return successor1 return None def followPath(path, problem): state = problem.getStartState() states = [state] for action in path: state = followAction(state, action, problem) states.append(state) return states def checkSolution(problem, path): state = problem.getStartState() for action in path: state = followAction(state, action, problem) return problem.isGoalState(state) # Search problem on a plain graph class GraphSearch(SearchProblem): # Read in the state graph; define start/end states, edges and costs def __init__(self, graph_text): self.expanded_states = [] lines = graph_text.split('\n') r = re.match('start_state:(.*)', lines[0]) if r == None: print "Broken graph:" print '"""%s"""' % graph_text raise Exception("GraphSearch graph specification start_state not found or incorrect on line:" + l) self.start_state = r.group(1).strip() r = re.match('goal_states:(.*)', lines[1]) if r == None: print "Broken graph:" print '"""%s"""' % graph_text raise Exception("GraphSearch graph specification goal_states not found or incorrect on line:" + l) goals = r.group(1).split() self.goals = map(str.strip, goals) self.successors = {} all_states = set() self.orderedSuccessorTuples = [] for l in lines[2:]: if len(l.split()) == 3: start, action, next_state = l.split() cost = 1 elif len(l.split()) == 4: start, action, next_state, cost = l.split() else: print "Broken graph:" print '"""%s"""' % graph_text raise Exception("Invalid line in GraphSearch graph specification on line:" + l) cost = float(cost) self.orderedSuccessorTuples.append((start, action, next_state, cost)) all_states.add(start) all_states.add(next_state) if start not in self.successors: self.successors[start] = [] self.successors[start].append((next_state, action, cost)) for s in all_states: if s not in self.successors: self.successors[s] = [] # Get start state def getStartState(self): return self.start_state # Check if a state is a goal state def isGoalState(self, state): return state in self.goals # Get all successors of a state def getSuccessors(self, state): self.expanded_states.append(state) return list(self.successors[state]) # Calculate total cost of a sequence of actions def getCostOfActions(self, actions): total_cost = 0 state = self.start_state for a in actions: successors = self.successors[state] match = False for (next_state, action, cost) in successors: if a == action: state = next_state total_cost += cost match = True if not match: print 'invalid action sequence' sys.exit(1) return total_cost # Return a list of all states on which 'getSuccessors' was called def getExpandedStates(self): return self.expanded_states def __str__(self): print self.successors edges = ["%s %s %s %s" % t for t in self.orderedSuccessorTuples] return \ """start_state: %s goal_states: %s %s""" % (self.start_state, " ".join(self.goals), "\n".join(edges)) def parseHeuristic(heuristicText): heuristic = {} for line in heuristicText.split('\n'): tokens = line.split() if len(tokens) != 2: print "Broken heuristic:" print '"""%s"""' % graph_text raise Exception("GraphSearch heuristic specification broken:" + l) state, h = tokens heuristic[state] = float(h) def graphHeuristic(state, problem=None): if state in heuristic: return heuristic[state] else: pp = pprint.PrettyPrinter(indent=4) print "Heuristic:" pp.pprint(heuristic) raise Exception("Graph heuristic called with invalid state: " + str(state)) return graphHeuristic class GraphSearchTest(testClasses.TestCase): def __init__(self, question, testDict): super(GraphSearchTest, self).__init__(question, testDict) self.graph_text = testDict['graph'] self.alg = testDict['algorithm'] self.diagram = testDict['diagram'] self.exactExpansionOrder = testDict.get('exactExpansionOrder', 'True').lower() == "true" if 'heuristic' in testDict: self.heuristic = parseHeuristic(testDict['heuristic']) else: self.heuristic = None # Note that the return type of this function is a tripple: # (solution, expanded states, error message) def getSolInfo(self, search): alg = getattr(search, self.alg) problem = GraphSearch(self.graph_text) if self.heuristic != None: solution = alg(problem, self.heuristic) else: solution = alg(problem) if type(solution) != type([]): return None, None, 'The result of %s must be a list. (Instead, it is %s)' % (self.alg, type(solution)) return solution, problem.getExpandedStates(), None # Run student code. If an error message is returned, print error and return false. # If a good solution is returned, printn the solution and return true; otherwise, # print both the correct and student's solution and return false. def execute(self, grades, moduleDict, solutionDict): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] gold_solution = [str.split(solutionDict['solution']), str.split(solutionDict['rev_solution'])] gold_expanded_states = [str.split(solutionDict['expanded_states']), str.split(solutionDict['rev_expanded_states'])] solution, expanded_states, error = self.getSolInfo(search) if error != None: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('\t%s' % error) return False if solution in gold_solution and (not self.exactExpansionOrder or expanded_states in gold_expanded_states): grades.addMessage('PASS: %s' % self.path) grades.addMessage('\tsolution:\t\t%s' % solution) grades.addMessage('\texpanded_states:\t%s' % expanded_states) return True else: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('\tgraph:') for line in self.diagram.split('\n'): grades.addMessage('\t %s' % (line,)) grades.addMessage('\tstudent solution:\t\t%s' % solution) grades.addMessage('\tstudent expanded_states:\t%s' % expanded_states) grades.addMessage('') grades.addMessage('\tcorrect solution:\t\t%s' % gold_solution[0]) grades.addMessage('\tcorrect expanded_states:\t%s' % gold_expanded_states[0]) grades.addMessage('\tcorrect rev_solution:\t\t%s' % gold_solution[1]) grades.addMessage('\tcorrect rev_expanded_states:\t%s' % gold_expanded_states[1]) return False def writeSolution(self, moduleDict, filePath): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] # open file and write comments handle = open(filePath, 'w') handle.write('# This is the solution file for %s.\n' % self.path) handle.write('# This solution is designed to support both right-to-left\n') handle.write('# and left-to-right implementations.\n') # write forward solution solution, expanded_states, error = self.getSolInfo(search) if error != None: raise Exception("Error in solution code: %s" % error) handle.write('solution: "%s"\n' % ' '.join(solution)) handle.write('expanded_states: "%s"\n' % ' '.join(expanded_states)) # reverse and write backwards solution search.REVERSE_PUSH = not search.REVERSE_PUSH solution, expanded_states, error = self.getSolInfo(search) if error != None: raise Exception("Error in solution code: %s" % error) handle.write('rev_solution: "%s"\n' % ' '.join(solution)) handle.write('rev_expanded_states: "%s"\n' % ' '.join(expanded_states)) # clean up search.REVERSE_PUSH = not search.REVERSE_PUSH handle.close() return True class PacmanSearchTest(testClasses.TestCase): def __init__(self, question, testDict): super(PacmanSearchTest, self).__init__(question, testDict) self.layout_text = testDict['layout'] self.alg = testDict['algorithm'] self.layoutName = testDict['layoutName'] # TODO: sensible to have defaults like this? self.leewayFactor = float(testDict.get('leewayFactor', '1')) self.costFn = eval(testDict.get('costFn', 'None')) self.searchProblemClassName = testDict.get('searchProblemClass', 'PositionSearchProblem') self.heuristicName = testDict.get('heuristic', None) def getSolInfo(self, search, searchAgents): alg = getattr(search, self.alg) lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')]) start_state = pacman.GameState() start_state.initialize(lay, 0) problemClass = getattr(searchAgents, self.searchProblemClassName) problemOptions = {} if self.costFn != None: problemOptions['costFn'] = self.costFn problem = problemClass(start_state, **problemOptions) heuristic = getattr(searchAgents, self.heuristicName) if self.heuristicName != None else None if heuristic != None: solution = alg(problem, heuristic) else: solution = alg(problem) if type(solution) != type([]): return None, None, 'The result of %s must be a list. (Instead, it is %s)' % (self.alg, type(solution)) from game import Directions dirs = Directions.LEFT.keys() if [el in dirs for el in solution].count(False) != 0: return None, None, 'Output of %s must be a list of actions from game.Directions' % self.alg expanded = problem._expanded return solution, expanded, None def execute(self, grades, moduleDict, solutionDict): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] gold_solution = [str.split(solutionDict['solution']), str.split(solutionDict['rev_solution'])] gold_expanded = max(int(solutionDict['expanded_nodes']), int(solutionDict['rev_expanded_nodes'])) solution, expanded, error = self.getSolInfo(search, searchAgents) if error != None: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('%s' % error) return False # FIXME: do we want to standardize test output format? if solution not in gold_solution: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('Solution not correct.') grades.addMessage('\tstudent solution length: %s' % len(solution)) grades.addMessage('\tstudent solution:\n%s' % wrap_solution(solution)) grades.addMessage('') grades.addMessage('\tcorrect solution length: %s' % len(gold_solution[0])) grades.addMessage('\tcorrect (reversed) solution length: %s' % len(gold_solution[1])) grades.addMessage('\tcorrect solution:\n%s' % wrap_solution(gold_solution[0])) grades.addMessage('\tcorrect (reversed) solution:\n%s' % wrap_solution(gold_solution[1])) return False if expanded > self.leewayFactor * gold_expanded and expanded > gold_expanded + 1: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('Too many node expanded; are you expanding nodes twice?') grades.addMessage('\tstudent nodes expanded: %s' % expanded) grades.addMessage('') grades.addMessage('\tcorrect nodes expanded: %s (leewayFactor %s)' % (gold_expanded, self.leewayFactor)) return False grades.addMessage('PASS: %s' % self.path) grades.addMessage('\tpacman layout:\t\t%s' % self.layoutName) grades.addMessage('\tsolution length: %s' % len(solution)) grades.addMessage('\tnodes expanded:\t\t%s' % expanded) return True def writeSolution(self, moduleDict, filePath): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] # open file and write comments handle = open(filePath, 'w') handle.write('# This is the solution file for %s.\n' % self.path) handle.write('# This solution is designed to support both right-to-left\n') handle.write('# and left-to-right implementations.\n') handle.write('# Number of nodes expanded must be with a factor of %s of the numbers below.\n' % self.leewayFactor) # write forward solution solution, expanded, error = self.getSolInfo(search, searchAgents) if error != None: raise Exception("Error in solution code: %s" % error) handle.write('solution: """\n%s\n"""\n' % wrap_solution(solution)) handle.write('expanded_nodes: "%s"\n' % expanded) # write backward solution search.REVERSE_PUSH = not search.REVERSE_PUSH solution, expanded, error = self.getSolInfo(search, searchAgents) if error != None: raise Exception("Error in solution code: %s" % error) handle.write('rev_solution: """\n%s\n"""\n' % wrap_solution(solution)) handle.write('rev_expanded_nodes: "%s"\n' % expanded) # clean up search.REVERSE_PUSH = not search.REVERSE_PUSH handle.close() return True from game import Actions def getStatesFromPath(start, path): "Returns the list of states visited along the path" vis = [start] curr = start for a in path: x,y = curr dx, dy = Actions.directionToVector(a) curr = (int(x + dx), int(y + dy)) vis.append(curr) return vis class CornerProblemTest(testClasses.TestCase): def __init__(self, question, testDict): super(CornerProblemTest, self).__init__(question, testDict) self.layoutText = testDict['layout'] self.layoutName = testDict['layoutName'] def solution(self, search, searchAgents): lay = layout.Layout([l.strip() for l in self.layoutText.split('\n')]) gameState = pacman.GameState() gameState.initialize(lay, 0) problem = searchAgents.CornersProblem(gameState) path = search.bfs(problem) gameState = pacman.GameState() gameState.initialize(lay, 0) visited = getStatesFromPath(gameState.getPacmanPosition(), path) top, right = gameState.getWalls().height-2, gameState.getWalls().width-2 missedCorners = [p for p in ((1,1), (1,top), (right, 1), (right, top)) if p not in visited] return path, missedCorners def execute(self, grades, moduleDict, solutionDict): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] gold_length = int(solutionDict['solution_length']) solution, missedCorners = self.solution(search, searchAgents) if type(solution) != type([]): grades.addMessage('FAIL: %s' % self.path) grades.addMessage('The result must be a list. (Instead, it is %s)' % type(solution)) return False if len(missedCorners) != 0: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('Corners missed: %s' % missedCorners) return False if len(solution) != gold_length: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('Optimal solution not found.') grades.addMessage('\tstudent solution length:\n%s' % len(solution)) grades.addMessage('') grades.addMessage('\tcorrect solution length:\n%s' % gold_length) return False grades.addMessage('PASS: %s' % self.path) grades.addMessage('\tpacman layout:\t\t%s' % self.layoutName) grades.addMessage('\tsolution length:\t\t%s' % len(solution)) return True def writeSolution(self, moduleDict, filePath): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] # open file and write comments handle = open(filePath, 'w') handle.write('# This is the solution file for %s.\n' % self.path) print "Solving problem", self.layoutName print self.layoutText path, _ = self.solution(search, searchAgents) length = len(path) print "Problem solved" handle.write('solution_length: "%s"\n' % length) handle.close() # template = """class: "HeuristicTest" # # heuristic: "foodHeuristic" # searchProblemClass: "FoodSearchProblem" # layoutName: "Test %s" # layout: \"\"\" # %s # \"\"\" # """ # # for i, (_, _, l) in enumerate(doneTests + foodTests): # f = open("food_heuristic_%s.test" % (i+1), "w") # f.write(template % (i+1, "\n".join(l))) # f.close() class HeuristicTest(testClasses.TestCase): def __init__(self, question, testDict): super(HeuristicTest, self).__init__(question, testDict) self.layoutText = testDict['layout'] self.layoutName = testDict['layoutName'] self.searchProblemClassName = testDict['searchProblemClass'] self.heuristicName = testDict['heuristic'] def setupProblem(self, searchAgents): lay = layout.Layout([l.strip() for l in self.layoutText.split('\n')]) gameState = pacman.GameState() gameState.initialize(lay, 0) problemClass = getattr(searchAgents, self.searchProblemClassName) problem = problemClass(gameState) state = problem.getStartState() heuristic = getattr(searchAgents, self.heuristicName) return problem, state, heuristic def checkHeuristic(self, heuristic, problem, state, solutionCost): h0 = heuristic(state, problem) if solutionCost == 0: if h0 == 0: return True, '' else: return False, 'Heuristic failed H(goal) == 0 test' if h0 < 0: return False, 'Heuristic failed H >= 0 test' if not h0 > 0: return False, 'Heuristic failed non-triviality test' if not h0 <= solutionCost: return False, 'Heuristic failed admissibility test' for succ, action, stepCost in problem.getSuccessors(state): h1 = heuristic(succ, problem) if h1 < 0: return False, 'Heuristic failed H >= 0 test' if h0 - h1 > stepCost: return False, 'Heuristic failed consistency test' return True, '' def execute(self, grades, moduleDict, solutionDict): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] solutionCost = int(solutionDict['solution_cost']) problem, state, heuristic = self.setupProblem(searchAgents) passed, message = self.checkHeuristic(heuristic, problem, state, solutionCost) if not passed: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('%s' % message) return False else: grades.addMessage('PASS: %s' % self.path) return True def writeSolution(self, moduleDict, filePath): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] # open file and write comments handle = open(filePath, 'w') handle.write('# This is the solution file for %s.\n' % self.path) print "Solving problem", self.layoutName, self.heuristicName print self.layoutText problem, _, heuristic = self.setupProblem(searchAgents) path = search.astar(problem, heuristic) cost = problem.getCostOfActions(path) print "Problem solved" handle.write('solution_cost: "%s"\n' % cost) handle.close() return True class HeuristicGrade(testClasses.TestCase): def __init__(self, question, testDict): super(HeuristicGrade, self).__init__(question, testDict) self.layoutText = testDict['layout'] self.layoutName = testDict['layoutName'] self.searchProblemClassName = testDict['searchProblemClass'] self.heuristicName = testDict['heuristic'] self.basePoints = int(testDict['basePoints']) self.thresholds = [int(t) for t in testDict['gradingThresholds'].split()] def setupProblem(self, searchAgents): lay = layout.Layout([l.strip() for l in self.layoutText.split('\n')]) gameState = pacman.GameState() gameState.initialize(lay, 0) problemClass = getattr(searchAgents, self.searchProblemClassName) problem = problemClass(gameState) state = problem.getStartState() heuristic = getattr(searchAgents, self.heuristicName) return problem, state, heuristic def execute(self, grades, moduleDict, solutionDict): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] problem, _, heuristic = self.setupProblem(searchAgents) path = search.astar(problem, heuristic) expanded = problem._expanded if not checkSolution(problem, path): grades.addMessage('FAIL: %s' % self.path) grades.addMessage('\tReturned path is not a solution.') grades.addMessage('\tpath returned by astar: %s' % expanded) return False grades.addPoints(self.basePoints) points = 0 for threshold in self.thresholds: if expanded < threshold: points += 1 grades.addPoints(points) if points >= len(self.thresholds): grades.addMessage('PASS: %s' % self.path) else: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('\texpanded nodes: %s' % expanded) grades.addMessage('\tthresholds: %s' % self.thresholds) return True def writeSolution(self, moduleDict, filePath): handle = open(filePath, 'w') handle.write('# This is the solution file for %s.\n' % self.path) handle.write('# File intentionally blank.\n') handle.close() return True # template = """class: "ClosestDotTest" # # layoutName: "Test %s" # layout: \"\"\" # %s # \"\"\" # """ # # for i, (_, _, l) in enumerate(foodTests): # f = open("closest_dot_%s.test" % (i+1), "w") # f.write(template % (i+1, "\n".join(l))) # f.close() class ClosestDotTest(testClasses.TestCase): def __init__(self, question, testDict): super(ClosestDotTest, self).__init__(question, testDict) self.layoutText = testDict['layout'] self.layoutName = testDict['layoutName'] def solution(self, searchAgents): lay = layout.Layout([l.strip() for l in self.layoutText.split('\n')]) gameState = pacman.GameState() gameState.initialize(lay, 0) path = searchAgents.ClosestDotSearchAgent().findPathToClosestDot(gameState) return path def execute(self, grades, moduleDict, solutionDict): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] gold_length = int(solutionDict['solution_length']) solution = self.solution(searchAgents) if type(solution) != type([]): grades.addMessage('FAIL: %s' % self.path) grades.addMessage('\tThe result must be a list. (Instead, it is %s)' % type(solution)) return False if len(solution) != gold_length: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('Closest dot not found.') grades.addMessage('\tstudent solution length:\n%s' % len(solution)) grades.addMessage('') grades.addMessage('\tcorrect solution length:\n%s' % gold_length) return False grades.addMessage('PASS: %s' % self.path) grades.addMessage('\tpacman layout:\t\t%s' % self.layoutName) grades.addMessage('\tsolution length:\t\t%s' % len(solution)) return True def writeSolution(self, moduleDict, filePath): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] # open file and write comments handle = open(filePath, 'w') handle.write('# This is the solution file for %s.\n' % self.path) print "Solving problem", self.layoutName print self.layoutText length = len(self.solution(searchAgents)) print "Problem solved" handle.write('solution_length: "%s"\n' % length) handle.close() return True class CornerHeuristicSanity(testClasses.TestCase): def __init__(self, question, testDict): super(CornerHeuristicSanity, self).__init__(question, testDict) self.layout_text = testDict['layout'] def execute(self, grades, moduleDict, solutionDict): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] game_state = pacman.GameState() lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')]) game_state.initialize(lay, 0) problem = searchAgents.CornersProblem(game_state) start_state = problem.getStartState() h0 = searchAgents.cornersHeuristic(start_state, problem) succs = problem.getSuccessors(start_state) # cornerConsistencyA for succ in succs: h1 = searchAgents.cornersHeuristic(succ[0], problem) if h0 - h1 > 1: grades.addMessage('FAIL: inconsistent heuristic') return False heuristic_cost = searchAgents.cornersHeuristic(start_state, problem) true_cost = float(solutionDict['cost']) # cornerNontrivial if heuristic_cost == 0: grades.addMessage('FAIL: must use non-trivial heuristic') return False # cornerAdmissible if heuristic_cost > true_cost: grades.addMessage('FAIL: Inadmissible heuristic') return False path = solutionDict['path'].split() states = followPath(path, problem) heuristics = [] for state in states: heuristics.append(searchAgents.cornersHeuristic(state, problem)) for i in range(0, len(heuristics) - 1): h0 = heuristics[i] h1 = heuristics[i+1] # cornerConsistencyB if h0 - h1 > 1: grades.addMessage('FAIL: inconsistent heuristic') return False # cornerPosH if h0 < 0 or h1 <0: grades.addMessage('FAIL: non-positive heuristic') return False # cornerGoalH if heuristics[len(heuristics) - 1] != 0: grades.addMessage('FAIL: heuristic non-zero at goal') return False grades.addMessage('PASS: heuristic value less than true cost at start state') return True def writeSolution(self, moduleDict, filePath): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] # write comment handle = open(filePath, 'w') handle.write('# In order for a heuristic to be admissible, the value\n') handle.write('# of the heuristic must be less at each state than the\n') handle.write('# true cost of the optimal path from that state to a goal.\n') # solve problem and write solution lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')]) start_state = pacman.GameState() start_state.initialize(lay, 0) problem = searchAgents.CornersProblem(start_state) solution = search.astar(problem, searchAgents.cornersHeuristic) handle.write('cost: "%d"\n' % len(solution)) handle.write('path: """\n%s\n"""\n' % wrap_solution(solution)) handle.close() return True class CornerHeuristicPacman(testClasses.TestCase): def __init__(self, question, testDict): super(CornerHeuristicPacman, self).__init__(question, testDict) self.layout_text = testDict['layout'] def execute(self, grades, moduleDict, solutionDict): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] total = 0 true_cost = float(solutionDict['cost']) thresholds = map(int, solutionDict['thresholds'].split()) game_state = pacman.GameState() lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')]) game_state.initialize(lay, 0) problem = searchAgents.CornersProblem(game_state) start_state = problem.getStartState() if searchAgents.cornersHeuristic(start_state, problem) > true_cost: grades.addMessage('FAIL: Inadmissible heuristic') return False path = search.astar(problem, searchAgents.cornersHeuristic) print "path:", path print "path length:", len(path) cost = problem.getCostOfActions(path) if cost > true_cost: grades.addMessage('FAIL: Inconsistent heuristic') return False expanded = problem._expanded points = 0 for threshold in thresholds: if expanded < threshold: points += 1 grades.addPoints(points) if points >= len(thresholds): grades.addMessage('PASS: Heuristic resulted in expansion of %d nodes' % expanded) else: grades.addMessage('FAIL: Heuristic resulted in expansion of %d nodes' % expanded) return True def writeSolution(self, moduleDict, filePath): search = moduleDict['search'] searchAgents = moduleDict['searchAgents'] # write comment handle = open(filePath, 'w') handle.write('# This solution file specifies the length of the optimal path\n') handle.write('# as well as the thresholds on number of nodes expanded to be\n') handle.write('# used in scoring.\n') # solve problem and write solution lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')]) start_state = pacman.GameState() start_state.initialize(lay, 0) problem = searchAgents.CornersProblem(start_state) solution = search.astar(problem, searchAgents.cornersHeuristic) handle.write('cost: "%d"\n' % len(solution)) handle.write('path: """\n%s\n"""\n' % wrap_solution(solution)) handle.write('thresholds: "2000 1600 1200"\n') handle.close() return True import time import traceback from util import TimeoutFunction class ExtraGrade(testClasses.TestCase): def __init__(self, question, testDict): super(ExtraGrade, self).__init__(question, testDict) self.layoutName = testDict['layoutName'] self.agentName = testDict['agentName'] self.maxTime = int(testDict['maxTime']) self.thresholds = [int(t) for t in testDict['thresholds'].split()] def execute(self, grades, moduleDict, solutionDict): starttime = time.time() try: timed_func = TimeoutFunction(pacman.runGames, self.maxTime) try: command = '-l %s -p %s -q' % (self.layoutName, self.agentName) games = timed_func(** pacman.readCommand(command.split())) extra_time = (time.time() - starttime) #if games[0].state.isWin(): moves = games[0].moveHistory passed = 0 for t in self.thresholds: if len(moves) <= t: passed += 1 if passed >= len(self.thresholds): grades.addMessage('PASS: %s' % self.path) else: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('\tExtra credit run-time: %1.2f' % extra_time) grades.addMessage('\tExtra credit total moves %d' % len(moves)) grades.addMessage('\tThresholds: %s' % self.testDict['thresholds']) grades.addMessage('\tPassed %s thresholds: %s points.' % (passed, passed)) grades.addPoints(passed) return True except TimeoutFunctionException: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('\tExtra credit code is too slow') return False except Exception, inst: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('\tExtra credit threw an exception: %s.\n%s' % (str(inst), traceback.format_exc())) except: grades.addMessage('FAIL: %s' % self.path) grades.addMessage('\tExtra credit threw a string exception') return False def writeSolution(self, moduleDict, filePath): handle = open(filePath, 'w') handle.write('# This is the solution file for %s.\n' % self.path) handle.write('# File intentionally blank.\n') handle.close() return True