George Mason University 

CS 451 - Computer Graphics and Software Design - Fall'2003
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Professor Jim X. Chen
Course office hour Tue 9:00am-11:00am; ST2 Room 409
Phone: (703) 993-1720


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CS 451 is a 3-credit course with prerequisite MATH 203, CS 310, and CS 365. It gives a general introduction to basic graphics principles, graphics software design, and OpenGL programming.

I am assuming you know the prerequisite material, C programming, vector analysis, and matrix calculations. After this class, you will be able to do 2D/3D object transformation, rendering, and animation. Emphasis will be on the programming and implementation.

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There are all together 100 points:

Your overall course score, S, will be the sum of these points.

From time to time I will offer extra credit questions. Their scores will be added to your score S. It is therefore possible to get total scores above 100 points. Class participation is very important. Active participation will be rewarded with extra points toward your score S.

Each assignment/project late may not be accepted. Therefore, you should plan on working early. If you cannot finish your assignment/project, you should turn in your partial work.

If there is an accident or emergency and you let me know, I will consider it accordingly.

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Xiaorong Zhou:

Wednesday, 4:30pm to 6:30pm at ST2 room 365

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You may form into study groups, most of size 3. You can meet with your study group and discuss all homework questions and projects freely and frequently in your group. However, you must do your own programmings, assignments, and projects. You may learn much more working with your group than you would working alone. In short, collaborate freely, acknowledge all help and sources, and do your own work.

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Will be announced in class and due next class.

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SYLLABUS: (tentative)

Will mostly follow the notes posted accompanying the text book with minor additions/modifications.

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1. Jim X. Chen, Guide to Graphics Software Tools, Springer Verlag, latest version. (required)
2. Mason Woo, Jackie Neider, and Tom Davis, OpenGL Programming Guide, Addison Wesley, latest version. (strongly recommended)


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2003 by Prof. Jim X. Chen, Department of Computer Science, George mason University