- Platform, Prices, and Company
- PlayStation® 2, Xbox™, NINTENDO GAMECUBE™ and PC, future releases for wireless and Next Gen Playstation
- $1000 per programmer, per platform, per year.
- Advanced plugins are separate at a cost of $250 - $500 each.
- Criterion Software http://www.csl.com/
- RenderWare3 is a high performance 3D game development toolkit.
RenderWare3 has powerful and rich rendering features, including multiple
cameras, coloured lights, perspective-correctness, tiling, masked and lit
textures, flat or Gouraud shading, and much more. It uses an object-based
approach to give developers easy access to its underlying power. Current
users include: Activision, Atari, EA, Konami, Midway, Namco, Rockstar
Games, Sammy Studios, Sony Computer Entertainment, Sony Online, THQ and Ubisoft.
- Most RenderWare3 developers use professional modelling tools such as
3DS Max and Maya to construct the game artwork. RenderWare3 offers
extensive tools for importing geometry and animation from these packages.
- RenderWare's PowerPipe is a modular, extensible and open architecture
which the developer and customize any part of it such as Transform, Light
- RenderWare3 is based upon a unique architecture that allows objects to
be extended or the rendering pipeline to be overloaded at a very fine
level of granularity. This powerful "plug-in" mechanism allows developers
to have a very high level of flexibility. They can either use the
reference implementation, or decide to replace it using these advanced
plug-ins that will be either developed by the vendor or third parties.
Alternatively, should developers want to ensure that RenderWare3 meets
their specific needs, they can also develop easily their own powerful
customs plug-ins that could, at a later date, be sold to other RenderWare3
- RenderWare3 imports animations directly from leading modelling
packages such as 3DS Max, Maya, Softimage & Lightwave.
- File formats
- RenderWare3 imports worlds / objects / animations directly from
leading modelling packages such as 3DS Max, Maya, Softimage &
Lightwave. A RenderWare importer converts and optimises (compiles) the
worlds from these modelling packages into a format that the RenderWare
World Manager can handle efficiently. All source code for plug-in
exporters is provided with the SDK to enable developers to customise and
extend these tools.
- Web Resources