Unrealty
- Platforms, prices, and
company
- Windows 95/98/NT
- Editor
- $1,899 first user
$899 for each additional user
$1,500 license to freely distribute scenes which you create
- Client / Viewer
- Unrealty: http://www.unrealty.net,
produced by Perilith Industrielle:
http://www.perilith.com, a division of IT Future, Inc.
- Applications
- Unrealty
is software that allows you to walk around in a true, honest-to-goodness
real-time virtual environment. The client program uses the same engine as
the popular computer game "Unreal
Tournament": http://www.unrealtournament.com from Epic Games: http://www.epicgames.com
to allow the user to explore and interact with a highly detailed virtual
environment. Designed in part to assist real estate agents, the editor
allows one to create a "locale" complete with staircases,
windows, and even pools of water. A built-in UnrealScript
(http://unreal.epicgames.com/UnrealScript.htm) language editor/compiler
lets the scene designer define behavior patterns for moveable objects and
computer-controlled entities (such as a virtual tourguide).
Future versions of the software will also allow for realistic outdoor
terrain modeling. The Unrealty editor
essentially creates files which are compatible with UnrealEd,
but does not create game-related features that aren't needed for a real
estate simulation.
- Examples/Samples
- Functions
- Modeling
- "Brushes"
are used to add/subtract geometry primitives from the initially solid
"world" to create an environment
- Preset 3D brushes
(cube, cylinder, sphere, cone, stairway, etc)
- Methods of creating
new brushes
- rotation, scaling,
stretching
- intersection / deintersection of existing brushes
- Invisible 'Actor'
objects can be placed within the world to determine where the visitor
and tour guide will stand initially
- Lights can be
specified by position, color, brightness, hue, and saturation
- Textures can be taken
from large available palette or imported from PCX
- For each surface, can
specify texture map, alpha, diffuse, specular,
and bump map
- Animation
- Character animation:
used for virtual tour guides
- For each character
model, several "frames" of animation are stored for each type
of motion (standing, running, jumping, etc)
- Each frame shares
the same number of polygons & vertices, and the same texture map
- The game engine
"flips" through the frames for the appropriate type of
motion, creating the illusion of animation
- Generally implemented
in 3D Studio Max and imported
- File formats
- Unreal file formats:
U, UC, T3D, 3D
- Non-world geometry
("decorations") can be imported from the 3DS format using a
free third-party program called 3DS2UNR
- Limited DXF importing
is available within the Editor
- Web Resources