CS 471 Operating Systems

Spring 2019

Project 1: Synchronization

Due Mar 22, 2019, before midnight

Introduction

In this assignment you will implement synchronization primitives for OS/161 and learn how to use them to solve a synchronization problem. Once you have completed the written and programming exercises you should have a fairly solid grasp of the pitfalls of concurrent programming and, more importantly, how to avoid those pitfalls in the code you will write later this semester.

To complete this assignment you will need to be familiar with the OS/161 thread code. The thread system provides interrupts, control functions, and semaphores. You will implement locks.

Write readable code!

In your programming assignments, you are expected to write well-documented, readable code. There are a variety of reasons to strive for clear and readable code. Since you will be working in pairs, it will be important for you to be able to read your partner's code. Also, since you will be working on OS/161 for the entire semester, you may need to read and understand code that you wrote several months earlier. Finally, clear, well-commented code makes your TA happy!

There is no single right way to organize and document your code. It is not our intent to dictate a particular coding style for this class. The best way to learn about writing readable code is to read other people's code. Read the OS/161 code, read your partner's code, read the source code of some freely available operating system. When you read someone else's code, note what you like and what you don't like. Pay close attention to the lines of comments which most clearly and efficiently explain what is going on. When you write code yourself, keep these observations in mind.

Here are some general tips for writing better code:

You and your partner will probably find it useful to agree on a coding style -- for instance, you might want to agree on how variables and functions will be named (my_function, myFunction, MyFunction, mYfUnCtIoN, ymayUnctionFay, etc.), since your code will have to interoperate.

Begin Your Assignment

Before you do any real work on this assignment, tag your Git repository. The purpose of tagging your repository is to make sure that you have something against which to compare your final tree. Make sure that you do not have any outstanding updates in your tree. Use git pull, git add, and git commit to get your tree commited in the state from which you want to begin this assignment.

Now, tag your repository exactly as shown below.

  % cd ~/os161/os161-1.11
  % git tag -a asst1-begin 

Configure OS/161 for ASST1

We have provided you with a framework to run your solutions for ASST1. This framework consists of driver code (found in kern/asst1) and menu items you can use to execute your solutions from the OS/161 kernel boot menu.

You have to reconfigure your kernel before you can use this framework. The procedure for configuring a kernel is the same as in ASST0, except you will use the ASST1 configuration file:

  % cd ~/os161/os161-1.11/kern/conf
  % ./config ASST1
You should now see an ASST1 directory in the compile directory.

Building for ASST1

Edit the build-asst0.php file, on line 6, change 'ASST0' to 'ASST1', save the php file Run the php file using php -f build-asst0.php. This will properly compile and build the kernel for Project-1.

Command Line Arguments to OS/161

Your solutions to ASST1 will be tested by running OS/161 with command line arguments that correspond to the menu options in the OS/161 boot menu.

IMPORTANT: Please DO NOT change these menu option strings!

"Physical" Memory

In order to execute the tests in this assignment, you will need more than the 512 KB of memory configured into System/161 by default. We suggest that you allocate at least 2MB of RAM to System/161. This configuration option is passed to the busctl device with the ramsize parameter in your sys161.conf file. Make sure the busctl device line looks like the following:

  31 busctl ramsize=2097152
Note: 2097152 bytes is 2MB.

Concurrent Programming with OS/161

If your code is properly synchronized, the timing of context switches and the order in which threads run should not change the behavior of your solution. Of course, your threads may print messages in different orders, but you should be able to easily verify that they follow all of the constraints applied to them and that they do not deadlock.

Built-in thread tests

When you booted OS/161 in ASST0, you may have seen the options to run the thread tests. The thread test code uses the semaphore synchronization primitive. You should trace the execution of one of these thread tests in GDB to see how the scheduler acts, how threads are created, and what exactly happens in a context switch. You should be able to step through a call to mi_switch() and see exactly where the current thread changes.

Thread test 1 ( "tt1" at the prompt or tt1 on the kernel command line) prints the numbers 0 through 7 each time each thread loops. Thread test 2 ("tt2") prints only when each thread starts and exits. The latter is intended to show that the scheduler doesn't cause starvation -- the threads should all start together, spin for awhile, and then end together.

Debugging concurrent programs

thread_yield() is automatically called for you at intervals that vary randomly. While this randomness is fairly close to reality, it complicates the process of debugging your concurrent programs.

The random number generator used to vary the time between these thread_yield() calls uses the same seed as the random device in System/161. This means that you can reproduce a specific execution sequence by using a fixed seed for the random number generator. You can pass an explicit seed into random device by editing the "random" line in your sys161.conf file. For example, to set the seed to 1 , you would edit the line to look like:

  28 random seed=1
We recommend that while you are writing and debugging your solutions you pick a seed and use it consistently. Once you are confident that your threads do what they are supposed to do, set the random device to autoseed. This should allow you to test your solutions under varying conditions and may expose scenarios that you had not anticipated.

(Note that for Project-3, the disk device has a random delay that means that even if you use the same seed, you may not get reproducible results.)

Written Exercises (25 points)

Please answer the following questions and submit them with your assignment in code-reading.txt.

Code reading

To implement synchronization primitives, you will have to understand the operation of the threading system in OS/161. It may also help you to look at the provided implementation of semaphores. When you are writing solution code for the synchronization problems it will help if you also understand exactly what the OS/161 scheduler does when it dispatches among threads.

Place the answers to the following questions in code-reading.txt.

    Thread Questions

  1. What happens to a thread when it exits (i.e., calls thread_exit())? What about when it sleeps?
  2. What function(s) handle(s) a context switch?
  3. What does it mean for a thread to be in each of the possible thread states?
  4. What does it mean to turn interrupts off? How is this accomplished? Why is it important to turn off interrupts in the thread subsystem code?
  5. What happens when a thread wakes up another thread? How does a sleeping thread get to run again?
  6. Scheduler Questions

  7. What function is responsible for choosing the next thread to run?
  8. How does that function pick the next thread?
  9. What role does the hardware timer play in scheduling? What hardware independent function is called on a timer interrupt?
  10. Synchronization Questions

  11. Describe how thread_sleep() and thread_wakeup() are used to implement semaphores. What is the purpose of the argument passed to thread_sleep()?
  12. Why does the lock API in OS/161 provide lock_do_i_hold(), but not lock_get_holder()?

Coding Exercises (75 points)

Synchronization Primitives (20 Points)

Implement locks for OS/161. The interface for the lock structure is defined in kern/include/synch.h. Stub code is provided in kern/thread/synch.c. You can use the implementation of semaphores as a model, but do not build your lock implementation on top of semaphores or you will be penalized.

Solving Synchronization Problems (55 Points)

The following problem will give you the opportunity to write some fairly straightforward concurrent programs and get a more detailed understanding of how to use threads to solve problems. We have provided you with basic driver code that starts a predefined number of threads. You are responsible for what those threads do. Remember to specify a seed to use in the random number generator by editing your sys161.conf file. It is much easier to debug initial problems when the sequence of execution and context switches is reproducible.

When you configure your kernel for ASST1, the driver code and extra menu options for executing your solutions are automatically compiled in.

You must solve this problem using locks.

Synchronization Problem : Podunk Traffic Problem

Traffic through the main intersection in the town of Podunk, KS (feel free to insert the name of your favorite small town) has increased over the past few years. Until now the intersection has been a four-way stop but now the impending gridlock has forced the residents of Podunk to admit that they need a more efficient way for traffic to pass through the intersection. Your job is to design and implement a solution using any synchronization primitives you have implemented.

Modeling the intersection

For the purposes of this problem we will model the intersection as shown above, dividing it into quarters and identifying each quarter with which lane enters the intersection through that portion. (Just to clarify: Podunk is in the US, so we're driving on the right side of the road.) Turns are represented by a progression through one, two, or three portions of the intersection (for simplicity assume that U-turns do not occur in the intersection). So if a car approaches from the North, depending on where it is going, it proceeds through the intersection as follows:

Before you begin coding, answer the follow questions in exercises.txt:

  1. Assume that the residents of Podunk are exceptional and follow the old (and widely ignored) convention that whoever arrives at the intersection first proceeds first. Using the language of synchronization primitives describe the way this intersection is controlled. In what ways is this method suboptimal?

  2. Now, assume that the residents of Podunk are like most people and do not follow the convention described above. In what one instance can this four-way-stop intersection produce a deadlock? (It will be helpful to think of this in terms of the model we are using instead of trying to visualize an actual intersection).

Implementing your solution

The file you are to work with is in ~/os161/src/kern/asst1. Ignore catsem.c and catlock.c. You only need to work with stoplight.c

We have given you the model for the intersection. The following are the requirements for your solution:

The driver for the Podunk Traffic problem is in ~/os161/src/kern/asst1/stoplight.c (a not so subtle hint about one possible solution). It consists of createcars() which creates 20 cars and passes them to approachintersection() which assigns each a random direction. We forgot to assign them a random turn direction; please do this in approachintersection() as well. The file stoplight.c also includes routines gostraight(), turnright() and turnleft() that may or may not be helpful in implementing your solution. Use them or discard them as you like.

Submission

When you are finished with Assignment 1, create a directory called asst1.

  % mkdir ~/os161/asst1
  % cd ~/os161/asst1

Tag your latest working copy and run a diff (make sure you commit your latest working copy first!):

  % git tag -a asst1-end
  % git diff asst1-begin asst1-end > asst1.diff

In this directory, you should place the following:

Next, tar and compress your asst1 directory AND your entire source tree (i.e., [src]).

  % cd ~/os161
  % tar -czf cs471_gid1_gid2_asst1.tar.gz [src] asst1

Obviously, replace gid1 and gid2 with you and your partner's G#. If you are working alone, the last line should read tar -czf cs471_gid_asst1.tar.gz. Replace [src] with the directory of your entire os161 source tree (e.g., os161-1.11).

You do not need to print out anything for this assignment. It does not matter which partner submits, but make sure only one does.