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J. Timothy Balint, Jan M. Allbeck, and Rafael Bidarra.
Understanding Everything NPCs Can Do. In Proceedings of FDG, Malmo, Sweden, August 7-10, 2018 (FDG'18), 10 pages. DOI: 10.1145/3235765.3235776
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J. Timothy Balint and J.M. Allbeck.
ALET: Agents Learning their Environment through Text. Computer Animation and Virtual Worlds Journal. Vol. 28 Iss. 3-4, pp. e1795, April 2017.
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Nuria Pelechano, Jan Allbeck, Mubbasir Kapadia, and Norman I. Badler.
Simulating Heterogeneous Crowds with Interactive Behaviors.
CRC Press. Taylor and Franics Group. September 2016.
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J. Timothy Balint and Jan M. Allbeck.
Generating Semantic Information for
Virtual Environments
. IEEE VR Workshop on Virtual Humans and Crowds for Immersive Environment. VHCIE. May 2016.
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Nuria Pelechano and Jan Allbeck.
Feeling Crowded Yet?: Crowd Simulations for VR. IEEE VR Workshop on Virtual Humans and Crowds for Immersive Environment. VHCIE. May 2016.
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Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck and Norman I. Badler. Virtual Crowds: Steps Toward Behavioral Realism. Synthesis Lectures on Visual Computing. Morgan & Claypool Publishers. November 2015.
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Balint, J.T., Allbeck, J.M., and Hieb, M.R.
Automatic Simulation Creation from Military
Operations Documents
. In Proceedings of Interservice/Industry
Training, Simulation and Education Conference 2015, To Appear.
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Balint, T. and Allbeck, J.M. Automated Generation of Plausible Agent Object Interactions. In Proceedings of Intelligent Virtual Agents 2015,
pages 295-309.
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Mooney, J. and Allbeck, J.M.
Rethinking NPC Intelligence--A New Reputation
System
. ACM SIGGRAPH Conference on Motion in Games 2014, pages 55-60.
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Balint, T., Gingold, Y. and Allbeck, J.M. Agent Script Generation using
Descriptive Text Documents. ACM SIGGRAPH Conference on Motion in Games. Playa
Vista, CA, 2014.
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Balint, T. and Allbeck, J.M.
Is that How Everyone Really Feels? Emotional
Contagion with Masking for Virtual Crowds
. In Proceedings of Intelligent Virtual
Agents 2014, pages 26-35.
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Pelkey, C. and Allbeck, J.M. Populating Virtual Semantic Environments.
Computer Animation and Virtual Worlds Journal. Vol. 24 Iss. 3-4, pp. 405-412,
May 2014.
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Pelkey, C. and Allbeck, J.M. Injecting Semantic Representation in a Virtual Environment. National Conference on Undergraduate Research, 2014. |
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Li, W., Balint, T. and Allbeck, J.M.
Using a Parameterized Memory Model to
Modulate NPC AI
. In Proceedings of Intelligent Virtual Agents, 2013, pages 1-14.
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Balint, T. and Allbeck, J.M.
What's going on? Multi-Sense Attention for
Virtual Agents. In Proceedings of Intelligent Virtual Agents
, 2013, pages 349-357.
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Mooney, J., Gandhi, R., and Allbeck, J.M.
Modeling Agent Determination of
Spatial Relationships
. Extended Abstract in ACM SIGGRAPH Symposium on Interactive 3D Graphics
and Games 2013.
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Balint, T. and Allbeck, J.M.
MacGyver Virtual Agents: Using Ontologies and
Hierarchies for Resourceful Virtual Human Decision-Making
. Extended Abstract in
the 12th International Conference on Autonomous Agents and Multiagent System
2013.
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Li, W. and Allbeck, J.M.
Virtual Humans: Evolving with Common Sense. In Proceedings of Motion in Games 2012, Springer, pages 182-193.
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Li, W. and Allbeck, J.M. The Virtual Apprentice. In Proceedings of Intelligent Virtual Agents 2012 ,Springer, pages 15-27. |
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Nagarajan, A., Allbeck, J.M., Sood, A., and Janssen, T.L. Exploring Game Design for Cybersecurity Training. In Proceedings of IEEE International Conference on Cyber Technology in Automation, Control, and Intelligent Systems 2012, pages 256-262. |
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Li, W., Di, Z., and Allbeck, J.M. Crowd Distribution and Location Preference. In Journal of Computer Animation and Virtual Worlds. Vol. 23 Iss. 3-4, pp. 343-351, May 2012. |
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Li, W. and Allbeck, J.M. Populations with Purpose. In Proceedings of Motion in Games. Springer, pages 133-144, 2011. |
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Durupinar, F., Pelechano, N., Allbeck, J., Gudukbay, U., and Badler, N. How the OCEAN Personality Model Affects the Perception of Crowds. IEEE Computer Graphics and Applications. vol. 31, no. 3, pp. 22-31, May/June, 2011. |
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Allbeck, J.M. and Badler, N.I. Simulating Human Activities for Synthetic Inputs to Sensor Systems. In Distributed Video Sensor Networks. B. Bhanu, C.V. Ravishankar, A.K. Roy-Chowdhury, H. Aghajan, and D.Terzopoulos (Eds). Springer. 2011, pages 193-206. |
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Allbeck, J.M. CAROSA: A Tool for Authoring NPCs. In Proceedings of Motion in Games. Springer, 2010, pages 182-193. |
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Allbeck, J.M. and Kress-Gazit, H. Constraints-Based Complex Behavior in Rich Environments. In Proceedings of the 10th International Conference on Intelligent Virtual Agents, Springer, 2010, pages 1-14. |
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Stocker, C., Sun, L., Huang, P., Qin, W., Allbeck, J.M. and Badler, N.I. Smart Events and Primed Agents. In Proceedings of the 10th International Conference on Intelligent Virtual Agents, Springer, 2010, pages 15-27. |
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Allbeck, J.M., Functional Crowds. In Workshop on Crowd Simulation co-located with the 23rd Annual Conference on Computer Animation and Social Agents. Saint Malo, France, 2010. |