This course will discuss both the fundamentals of game design and active research areas in game design and development. Each week, the instructor will present some fundamentals of game design. Then a member of the class will lead a discussion on the assigned research papers. Everyone will be expected to read 2-4 assigned research papers per week. Research topics will cover the main areas of game design and development, but can vary somewhat to adapt to the class's interests. In addition to class participation, everyone will be expected to complete a semester long course project. The project can result in an implementation or a paper. More information on the project requirements will be given during the first class.
50% Class participation, 50% Course Project
The class enforces the GMU Honor Code, and to the more specific honor code policy special to the Department of Computer Science. You will be expected to adhere to this code and policy.
OFFICE OF DISABILITY SERVICES
If you are a student with a disability and you need academic accommodations, please see me and contact the Office of Disability Services (ODS) at 993-2474. All academic accommodations must be arranged through the ODS. http://ods.gmu.edu
OTHER USEFUL CAMPUS RESOURCES:
WRITING CENTER: A114 Robinson Hall; (703) 993-1200; http://writingcenter.gmu.edu
UNIVERSITY LIBRARIES “Ask a Librarian”
COUNSELING AND PSYCHOLOGICAL SERVICES (CAPS): (703) 993-2380;
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