Computer Science 662: Computer Graphics and Game Technologies

Instructor: Yotam Gingold

Course Description:

The course will provide an introduction to technologies and techniques used in modern computer games and computer graphics, including (tentatively): Class time will be a mix of lecture and hands-on activities.


None required.


General Course Policies:

No electronic devices (laptops, tablets, or phones) may be used in class.

Honor Code:

GMU is an Honor Code university; please see the Office for Academic Integrity for a full description of the code and the honor committee process, and the Computer Science Department’s Honor Code Policies regarding programming assignments. The principle of academic integrity is taken very seriously and violations are treated gravely. What does academic integrity mean in this course? Essentially this: when you are responsible for a task, you will perform that task. When you rely on someone else’s work in an aspect of the performance of that task, you will give full credit in the proper, accepted form. Another aspect of academic integrity is the free play of ideas. Vigorous discussion and debate are encouraged in this course, with the firm expectation that all aspects of the class will be conducted with civility and respect for differing ideas, perspectives, and traditions. When in doubt (of any kind) please ask for guidance and clarification.

Accommodations for Disabilities:

If you have a documented learning disability or other condition that may affect academic performance you should: 1) make sure this documentation is on file with Disability Services (SUB I Suite 2500; 703-993-2474; to determine the accommodations you need; and 2) talk with me to discuss your accommodation needs.


Students must use their MasonLIVE email account to receive important University information, including messages related to this class. See for more information.

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