CS426 Spring 2013: Game Programming 2: Final Projects

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Don't Feed the Birds!

Team members: Niharika Bitra and Jennifer Swann

Game name: Don't Feed the Birds!

Feed the hungry squirrel/squirrel like creature by guiding fruit to him. You, the player, are the wind. Your resources are wind strength/speed, trees for guiding the fruit, and the fruit itself. The wind sways the trees, bending them and directing where the fruit falls.



Team members: Nick Dorbin

Game name: Bull in a China Shop

Bull is launched from a cannon and has to destroy a certain amount of china before the timer runs out.





Bamboo Forest

Team members: Brian Notarianni

Game name: Little Busters

"Little Busters" is a game that features action-packed strategy for two players. Players compete to push their waves of "Creeps" to destroy the enemy ship before the opponent can do the same. Other than directly destroying the enemy creep, a player can help their waves by carefully utilizing "Emplacements". The map also encourages frequent player versus player dog fights.




Chaos Games

Team members: Joseph Durel

Game name: Star Cell

You play as a start-shaped organism drifting through a liquid environment. You must eat, build up your 'nest' and defend against predators to reach the next stage of evolution.

Go Team

Team members: John Beauregard

Game name: Slain

Action platformer, with the objective being to get to the end of the level while either avoiding enemies, killing them with your sword/magic, or manipulating them with magic to progress through the level.



the Blind Cartographers

Team members: Jesse Bollinger and Francis Marois

Game name: Voltage

At the end of the universe, all suns extinguished, little energy left, and the surviving sentient machines struggle for survival and energy. The main character (player) is the last remaining sentient machine who has a human soul, and all other machines are mindless drones.

The player's system is damaged causing him to constantly lose energy and memory and he must survive long enough to repair himself. His memory has been heavily fragmented due to being offline for such a long period of time. The player's primary objective will be to advance through the levels while gaining as much memory as possible. The player "wins" the game when enough memory fragments have been collected.


Instructor: Jyh-Ming Lien, Computer Science, George Mason University