Project

You will work in teams of two or three on one of the three projects described in class.  Please make sure that at least one element in your group has experience with coding in Java and preferably also with Eclipse.  Please register your group in blackboard, by joining one of the 9 groups already created.

Deliverables

Prj1: Register your group on blackboard and indicate your project choice.

Prj2: Model of user personas and of the tasks to be supported according to the material covered in lectures 2 and 3.  Make sure to focus on pre-design, and not on decisions concerning interface design.

Prj3: Report containing (a) the detailed design of the interface, including an explanation of operation and a description of how the tasks modeled in Prj2 are supported for the different personas; and (b) specific plans for interface evaluation.

Prj4: Poster session where your colleagues will have the opportunity to appreciate a demo of your work.  Guidelines will be covered in class, and are summarized below.

Prj5: Ten page, workshop quality, self-contained final report building on Prj2 and Prj3, and including any updates to the models and design.  Here are some examples of related workshop papers: Hong, Endler, Chambers, Gauger, Gill.  For completeness, you may include as appendixes the detailed models and designs you produced.  However, the ten page report should be self-contained and representative of the work you produced: that’s what will be graded.

Grading guideline

The emphasis of this course project is on interface design.  You will get credit for demonstrating creative, effective, and usable interfaces, and also for careful evaluation.  The project grade will not account for the time spent learning the underlying technologies, and you will not get credit for developing large amounts of code.

Project deliverables are scheduled to help you keep the project on track, and the late submission policy applies. 

The project grade takes an overall view of your work according to the following criteria:

 

 

Poster Session Guidelines

Set up a demo of your project and be prepared to have people come by and look at what you’ve done.  For the poster itself, you may prepare up to 6 slides which you may set up to look as a poster.  The poster is a paper support to help you tell your visitors what problem you solved and what makes your project interesting.  Include information you want to share with your visitors, but which is easier to have printed out than demonstrating on the screen/phone.

Possible outline:

·         define problem and target users

·         examples of usage: a couple of scenarios & tasks

·         results of the evaluation

o   metrics & satisfaction of success criteria

o   user reactions

o   solutions that you tried and decided to change based on user feedback

·         conclusion / discussion

o   what did you learn

o   what would you try on the next round of implementation