- J. Timothy Balint, Jan M. Allbeck, and Rafael Bidarra. Understanding Everything NPCs Can Do. In Proceedings of FDG, Malmo, Sweden, August 7-10, 2018 (FDG'18), 10 pages. DOI: 10.1145/3235765.3235776xx
- J. Timothy Balint and Jan M. Allbeck. ALET: Agents Learning their
Environment through Text. Computer Animation and Virtual Worlds. 28 (3-4), 2017.
- Nuria Pelechano, Jan Allbeck, Mubbasir Kapadia, and Norman I. Badler. Simulating Heterogeneous Crowds with Interactive Behaviors. CRC Press. Taylor and Franics Group. September 2016.
- J. Timothy Balint and Jan M. Allbeck. Generating Semantic Information for Virtual Environments. IEEE VR Workshop on Virtual Humans and Crowds for Immersive Environment. VHCIE. May 2016.
- Nuria Pelechano and Jan Allbeck. Feeling Crowded Yet?: Crowd Simulations for VR. IEEE VR Workshop on Virtual Humans and Crowds for Immersive Environment. VHCIE. May 2016.
- Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck and Norman I. Badler. Virtual Crowds: Steps Toward Behavioral Realism. Synthesis Lectures on Visual Computing. Morgan and Claypool Publishers. November 2015.
- Balint, J.T., Allbeck, J.M., and Hieb, M.R. Automatic Simulation Creation from Military Operations Documents. In Proceedings of Interservice/Industry Training, Simulation and Education Conference 2015, To Appear.
- Balint, T. and Allbeck, J.M. Automated Generation of Plausible Agent Object Interactions. In Proceedings of Intelligent Virtual Agents 2015, pages 295-309.
- J. Mooney and J.M. Allbeck. Rethinking NPC Intelligence--A New Reputation System. ACM SIGGRAPH Conference on Motion in Games 2014, pages 55-60.
- T. Balint, Y. Gingold, and J.M. Allbeck. Agent Script Generation using Descriptive Text Documents. ACM SIGGRAPH Conference on Motion in Games. Playa Vista, CA, 2014.
- Balint, T. and Allbeck, J.M. Is that How Everyone Really Feels? Emotional Contagion with Masking for Virtual Crowds. In Proceedings of Intelligent Virtual Agents 2014, pages 26-35.
- Pelkey, C. and Allbeck, J.M. Populating Virtual Semantic Environments. Computer Animation and Virtual Worlds Journal. Vol. 24 Iss. 3-4, pp. 405-412, May 2014.
- Pelkey, C. and Allbeck, J.M. Injecting Semantic Representation in a Virtual Environment. National Conference on Undergraduate Research, 2014.
- Li, W., Balint, T. and Allbeck, J.M.
Using a Parameterized Memory Model to Modulate NPC AI. In Proceedings of Intelligent Virtual Agents, 2013, pages 1-14.
- Balint, T. and Allbeck, J.M.
What's going on? Multi-Sense Attention for Virtual Agents. In Proceedings of Intelligent Virtual Agents, 2013, pages 349-357.
- Mooney, J., Gandhi, R., and Allbeck, J.M.
Modeling Agent Determination of Spatial Relationships. Extended Abstract in Symposium on Interactive 3D Graphics and Games 2013.
- Balint, T. and Allbeck, J.M.
MacGyver Virtual Agents: Using Ontologies and Hierarchies for Resourceful Virtual Human Decision-Making. Extended Abstract in the 12th International Conference on Autonomous Agents and Multiagent System 2013.
- Li, W. and Allbeck, J.M.
Virtual Humans: Evolving with Common Sense. In Proceedings of Motion in Games 2012, Springer, pages 182-193.
- Li, W. and Allbeck, J.M.
The Virtual Apprentice.
In Proceedings of Intelligent Virtual Agents 2012, Springer, pages 15-27.
- Nagarajan, A., Allbeck, J.M., Sood, A., and Janssen, T.L. Exploring Game Design for Cybersecurity Training. In Proceedings of IEEE International Conference on Cyber Technology in Automation, Control, and Intelligent Systems 2012.
- Li, W., Di, Z., and Allbeck, J.M.
Crowd Distribution and Location Preference.In Journal of Computer Animation and Virtual Worlds. Vol. 23 Iss. 3-4, pp. 343-351, May 2012.
- Li, W. and Allbeck, J.M.
Populations with Purpose. In Proceedings of Motion in Games. Springer, pages 133-144, 2011.
- Durupinar, F., Pelechano, N., Allbeck, J., Gudukbay, U., and Badler, N.
The Impact of the OCEAN Personality Model on the Perception of Crowds. IEEE Computer Graphics and Applications. vol. 31, no. 3, pp. 22-31, May/June, 2011.
- Allbeck, J.M. and Badler, N.I.
Simulating Human Activities for Synthetic Inputs to Sensor Systems. In Distributed Video Sensor Networks. B. Bhanu, C.V. Ravishankar, A.K. Roy-Chowdhury, H. Aghajan, and D.Terzopoulos (Eds). Springer. 2011, pages 193-206.
- Allbeck, J.M.
CAROSA: A Tool for Authoring NPCs. In Proceedings of Motion in Games. Springer, 2010, pages 182-193.
- Allbeck, J.M. and Kress-Gazit, H.
Constraints-Based Complex Behavior in Rich Environments. In Proceedings of the 10th International Conference on Intelligent Virtual Agents, Springer, 2010, pages 1-14.
- Stocker, C., Sun, L., Huang, P., Qin, W., Allbeck, J.M. and Badler, N.I. Smart Events and Primed Agents. In Proceedings of the 10th International Conference on Intelligent Virtual Agents, Springer, 2010, pages 15-27.
- Allbeck, J.M.,
Functional Crowds. In Workshop on Crowd Simulation co-located with the 23rd Annual Conference on Computer Animation and Social Agents. Saint Malo, France, 2010.
- Allbeck, J.M. Creating 3D Animated Human Behaviors for Virtual Worlds. Department of Computer and Information Science, University of Pennsylvania, Philadelphia, PA, 2009.
- N. Pelechano, J.M. Allbeck, and N.I. Badler. Virtual Crowds: Methods, Simulation, and Control. San Rafael, CA: Morgan & Claypool Publishers, 2008.
- M. Huenerfauth, L. Zhao, E. Gu and J. Allbeck. Evaluation of American Sign Language Generation by Native ASL Signers. ACM Transactions on Accessible Computing: 1(1), May 2008.
- F. Durupinar, J. Allbeck, N. Pelechano, and N. Badler. Creating Crowd Variation with the OCEAN Personality Model. Proceedings of Autonomous Agents and Multi-Agents Systems 2008. pp 1217-1220.
-
N. Pelechano, C. Stocker, J. Allbeck, and N. Badler. Being a Part of the Crowd: Toward Validating VR Crowds Using Presence. Proceedings of Autonomous Agents and Multi-Agent Systems 2008. pp 136-142.
-
N.I. Badler and J.M. Allbeck. Future Needs and Developments in Support of Computer-based Human Models. In Handbook of Digital Human Modeling (Human Factors and Ergonomics). Vincent Duffy (Ed.) CRC Publishing: 56.1-56.11.
-
N. Pelechano, C. Stocker, J. Allbeck and N.I. Badler. Feeling Crowded? Exploring Presence in Virtual Crowds. Proceedings of PRESENCE 2007. The 10th annual International Workshop on Presence. October 25-27, Barcelona, Spain. pp 373-376.
-
B. Sunshine-Hill, J.M. Allbeck, N. Pelechano and N.I. Badler. Generating Plausible Individual Agent Movement from Spatio-Temporal Occupancy Data. Workshop of Massive Datasets, (Nagoya, Japan, 2007).
-
Matt Huenerfauth, Liming Zhao, Erdan Gu and Jan Allbeck. Evaluating American Sign Language Generation Through the Participation of Native ASL Signers. In Ninth International ACM SIGACCESS Conference on Computers and Accessibility. Oct. 15-17, 2007 in Tempe, AZ. A part of the ASSETS conference series.
-
N. Pelechano, J. Allbeck and N. Badler. Controlling Individual Agents in High-Density Crowd Simulation. ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2007 August 3-4, San Diego. Pages 99-108.
-
Matt Huenerfauth, Liming Zhao, Erdan Gu and Jan Allbeck. Design and Evaluation of an American Sign Language Generator. 45th Annual Meeting of the Association for Computational Linguistics. Workshop on Embodied Language Processing. Prague, Check Republic. June 2007.
-
J. Allbeck and N. Badler. "Automated Analysis of Human Factors Requirements" Proc. SAE International Digital Human Modeling for Design and Engineering, Lyon, France, 2006.
-
N. Badler, J. Allbeck, A. Megahed, M. Whitmore. RIVET: Rapid Interactive Visualization for Extensible Training . Habitation 2006. Orlando, FL. Feb. 5-8, 2006.
-
N. Badler, J. Allbeck, S.-J. Lee, R. Rabbitz, T. Broderick and K. Mulkern. "New behavioral paradigms for virtual human models." SAE Digital Human Modeling Conference, Iowa City , IA , 2005 (published as paper 2005-01-2689, SAE Transactions Journal of Passenger Cars - Electronic and Electrical Systems ).
-
G. Lashari, J. Allbeck, N. Badler, A. Megahed. RIVET: Rapid Interactive Visualization for Extensible Training. Bioastronautics, January 2005, Galveston , Texas. (abstract)
-
J. Allbeck and N. Badler. Creating Embodied Agents with Cultural Context. In R. Trappl and S. Payr (Eds.), Agent culture: Designing virtual characters for a multi-cultural world. New York: Lawrence Erlbaum Associates 2004.
-
N. Badler and J. Allbeck. Creating Virtual Reality Simulations Using Natural Language. Abstract in Habitation, International Journal for Human Support Research. 9(3/4), 2004, pages 160-161.
-
J. Allbeck and N. Badler. Representing and Parameterizing Agent Behaviors. In "Life-like Characters: Tools, Affective Functions and Applications." Helmut Prendinger and Mitsuru Ishizuka, Eds. Springer, Germany, 2003.
-
Norman Badler, Jan Allbeck, Matt Beitler, Honghui Lu. Extending XMSF with a Parameterized Action Representation for Agent Behaviors. XMSF Workshop. Fairfax , VA. 2003. (position paper)
-
N.I. Badler, J. Allbeck, Y. Liu, and H.Shin. Physical and Psychological Aspects of Task Simulation for Maintenance and Safety. Bioastronautics 2003. (abstract)
-
N. Badler, J. Allbeck, and R. Bindiganavale. "Describing human and group movements for interactive use by reactive virtual characters." Army Science Conference, 2002"
-
N. Badler, J. Allbeck, L. Zhao, and M. Byun. Representing and Parameterizing Agent Behaviors, Proc. Computer Animation, IEEE Computer Society June 2002, Geneva, Switzerland.
-
J. Allbeck, K. Kipper, C. Adams, W. Schuler, E. Zoubanova, N. Badler, M. Palmer, and A. Joshi. ACUMEN: Amplifying Control and Understanding of Multiple ENtities , Proc. of Autonomous Agents and Multi-Agent Systems, ACM Press, Vol. 1. pages 191-198. July 2002, Bologna, Italy.
-
J. Allbeck and N. Badler. Toward Representing Agent Behaviors Modified by Personality and Emotion , "Workshop Embodied conversational agents - let's specify and evaluate them!" at AAMAS 2002, Bologna, Italy.
-
H. Shin, J. Allbeck, D. Elliott, and N. Badler. "Modeling deformable human arm for constrained reach analysis." Proc. Digital Human Modeling Conference, Munich, Germany, June 18-20, 2002, VDI Berichte 1675, pp. 217-228, VDI-Gesellschaft Fahrzeugund Verkehrstechnik - Düsseldorf: VDI Verlag and SAE-International.
-
J. Allbeck and N, Badler. "Embodied Autonomous Agents," In Handbook of Virtual Environments , K. Stanney, Ed., Lawrence Erlbaum Associates, 2002, pp. 313-332.
-
Koji Ashida, Seung-Joo Lee, Jan Allbeck, Harold Sun, Norman Badler, and Dimitris Metaxas. Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data. Proceedings of Computer Animation 2001.
-
Jan M. Allbeck and Norman I. Badler. Consistent Communication with Control Workshop on Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents at Autonomous Agents 2001.
-
N. Badler and J. Allbeck. "Towards behavioral consistency in animated agents." In Deformable Avatars, Kluwer Academic Publishers, N. Magnenat-Thalmann and D. Thalmann, eds., 2001, pp. 191-205.
-
Rama Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, and Martha Palmer. Dynamically Altering Agent Behaviors Using Natural Language Instructions. Autonomous Agents 2000, pages 293-300.
-
Jan Allbeck, Rama Bindiganavale, Karin Kipper, Michael B. Moore, William Schuler, Norman I. Badler, Aravind K. Joshi, and Martha Palmer. Authoring Embodied Agents' Behaviors through Natural Language and Planning. Workshop on Key Problems for Creating Real-time Embodied Autonomous Agents at Autonomous Agents 2000.
-
Norman I. Badler, Jan M. Allbeck, Rama Bindiganavale, Karin Kipper, Michael B. Moore, Willam Schuler, Liwei Zhao, Aravind K. Joshi, Martha Palmer. Creating Agent Behaviors in Real-time. International Workshop on Human Modeling and Animation, Seoul 2000.
-
Norman I. Badler, Rama Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin, and Martha Palmer Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents. AAAI Spring Symposium 2000.
-
Norman I. Badler, Rama Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, and Martha Palmer. "Parameterized Action Representation for virtual human agents." In J. Cassell, J. Sullivan, S. Prevost and E. Churchill (eds.), Embodied Conversational Agents , MIT Press, 2000, pp. 256-284.
-
Norman I. Badler, Rama Bindiganavale, Juliet Bourne, Jan Allbeck, Jianping Shi and Martha Palmer Real Time Virtual Humans. In Digital Media: The Future. John Vince and Rae Earnshaw (Eds). Springer-Verlag, London. 2000, pages 213-226. (Reprint of Proceedings of International Conference on Digital Media Futures. British Computer Society, Bradford, UK, April, 1999.)
-
J. Allbeck, N. Badler, Avatars a la Snow Crash , Proceedings of Computer Animation, Philadelphia, PA, June 1998. pp. 19-24.