Class ObjectGrid3DPortrayal2D

All Implemented Interfaces:
Portrayal, Portrayal2D
Direct Known Subclasses:
DenseGrid3DPortrayal2D

public class ObjectGrid3DPortrayal2D extends ObjectGridPortrayal2D
A 2D portrayal for 3D grids containing objects. Objects are portrayed in order of their z values: that is, objects with higher z values are drawn on top of objects with lower z values.

By default this portrayal describes objects as gray ovals (that's what getDefaultPortrayal() returns) and null values as empty regions (that's what getDefaultNullPortrayal() returns). You may wish to override this for your own purposes. The 'location' passed into the DrawInfo2D handed to the SimplePortrayal2D is a MutableInt3D.

  • Field Details

    • locationToPass

      protected final MutableInt3D locationToPass
  • Constructor Details

    • ObjectGrid3DPortrayal2D

      public ObjectGrid3DPortrayal2D()
  • Method Details

    • getIgnoresEmpty

      public boolean getIgnoresEmpty()
      Returns whether null (empty) cells are completely ignored for hit-testing and drawing. By default this is true.
    • setIgnoresEmpty

      public void setIgnoresEmpty(boolean val)
      Sets whether null (empty) cells are completely ignored for hit-testing and drawing. By default this is true.
    • setField

      public void setField(Object field)
      Description copied from class: FieldPortrayal
      Sets the field, and sets the dirtyField flag to true. May throw an exception if the field is inappropriate. The default version just sets the field and sets the dirtyField flag.
      Overrides:
      setField in class ObjectGridPortrayal2D
    • getScale

      public Double2D getScale(DrawInfo2D info)
      Description copied from class: FieldPortrayal2D
      Returns the width and height, in pixels, of 1.0 x 1.0 units in the underlying field. Optionally overridable. The default version thows an error if called.
      Overrides:
      getScale in class ObjectGridPortrayal2D
    • getPositionLocation

      public Object getPositionLocation(Point2D.Double position, DrawInfo2D info)
      Returns the location corresponding with the given position -- and assuming that the location has a z-value of 0.
      Overrides:
      getPositionLocation in class ObjectGridPortrayal2D
    • getObjectLocation

      public Object getObjectLocation(Object object, GUIState gui)
      Description copied from class: FieldPortrayal
      Returns the first location in the underlying field of the given object, if such a thing is reasonable. Largely used for getObjectPosition(...). If null is returned, then the portrayal is unable to determine the position of the field location. Optionally overridable. The default implementation returns null.
      Overrides:
      getObjectLocation in class ObjectGridPortrayal2D
    • getLocationPosition

      public Point2D.Double getLocationPosition(Object location, DrawInfo2D info)
      Description copied from class: FieldPortrayal2D
      Returns the position on-screen of the provided location in the underlying field. Negative positions are acceptable. If null is returned, then the portrayal is unable to perform the requested action on the given location. Optionally overridable. The default implementation returns null.
      Overrides:
      getLocationPosition in class ObjectGridPortrayal2D
    • hitOrDraw

      protected void hitOrDraw(Graphics2D graphics, DrawInfo2D info, Bag putInHere)
      Description copied from class: FieldPortrayal2D
      Instead of overriding the draw and hitObjects methods, you can optionally override this method to provide both the draw(...) and hitObjects(...) functionality in a single method, as it's common that these two methods have nearly identical code. You should test which operation to do based on whether or not graphics is null (if it is, you're hitting, else you're drawing).
      Overrides:
      hitOrDraw in class ObjectGridPortrayal2D
    • getWrapper

      public LocationWrapper getWrapper(Object object, Int3D location)