If you are not on this list, email me your topic. I will post your resources (slides, code, demos, etc...) after your presentation.
Name | Topic | Date | Resources |
Richard Worthington | Using Blender as a game tool | Mar 5, 2010 | Blender.ppt |
Jeff Sears | Wii remote | Mar 19, 2010 | WiiMote WiiYourself |
Tyler King | Interface Design on different platforms | Mar 19, 2010 | Interfaces |
Alex Zazzaro | Realtime Music Generation | Mar 26, 2010 | Real-Time Music generation.pptx |
Brian Fahrety | Game Design Patterns | Mar 26, 2010 | Game Design Patterns |
Tim Worcester | Networking issues in MMOs and the challenges they face today. | Mar 26, 2010 | Networking Challenges with MMOs.pptx |
Nick Kitten | Pixel Shaders | April 2, 2010 | Fragment Shaders |
Tyler Hollingsworth | Graphics engine / game engine architectures | April 2, 2010 | Graphics and Game Engines |
Brian Stoepker | User Interaction in Games | April 2, 2010 | User Interaction |
Brian Absetz | Artificial Intelligence | April 9, 2010 | AI |
Robert Stautz | Different types of path finding algorithms | April 9, 2010 | Character Navigation.pptx |
Jonathan Crowe | Sound..usage in games, etc... | April 16, 2010 | Music In Games |
Jonathan Brewer | Use of stories in video games | April 16, 2010 | Stories in Games |
William Monks | independent game development strategies. | April 16, 2010 | Indep. Game Dev |
Notes: