CS 426 Presentation Schedule

If you are not on this list, email me your topic. I will post your resources (slides, code, demos, etc...) after your presentation.

Name Topic Date Resources
Richard Worthington Using Blender as a game tool Mar 5, 2010 Blender.ppt
Jeff Sears Wii remote Mar 19, 2010 WiiMote WiiYourself
Tyler King Interface Design on different platforms Mar 19, 2010 Interfaces
Alex Zazzaro Realtime Music Generation Mar 26, 2010 Real-Time Music generation.pptx
Brian Fahrety Game Design Patterns Mar 26, 2010 Game Design Patterns
Tim Worcester Networking issues in MMOs and the challenges they face today. Mar 26, 2010 Networking Challenges with MMOs.pptx
Nick Kitten Pixel Shaders April 2, 2010 Fragment Shaders
Tyler Hollingsworth Graphics engine / game engine architectures April 2, 2010 Graphics and Game Engines
Brian Stoepker User Interaction in Games April 2, 2010 User Interaction
Brian Absetz Artificial Intelligence April 9, 2010 AI
Robert Stautz Different types of path finding algorithms April 9, 2010 Character Navigation.pptx
Jonathan Crowe Sound..usage in games, etc... April 16, 2010 Music In Games
Jonathan Brewer Use of stories in video games April 16, 2010 Stories in Games
William Monks independent game development strategies. April 16, 2010 Indep. Game Dev

Notes: