P A06-SSD
- PA06 Skeleton subspace deformation (SSD) is due on Dec 15, 2016, 11:59pm
- Code: cs451-PA06.7z
- What to submit
- Your code
- README.txt file in cs451-PA06 folder with the following information
- The OS and compiler that you compile your code
- How to build your program
- Tasks that you completed
- Tasks that you started but did not complete
- Tasks that you did not start
- What are the known bugs in your code?
- How to submit
- Submit all source code and README.txt in a zipped file named cs451_pa06_[your last name].zip
- Demo video
- Task 1 (20%): Find the binding pose
- Task 2 (30%): Compute skinning weights
- Task 3 (30%): Compute bone subspace coordinates for each vertex in the model
- Task 4 (20%): Deform the given model using skeleton subspace deformation
- Task 5 (2%): Provide a README.txt described above
- Bonus (10%): Provide an user interface that allows users to drag the joins with mouse.
- Make sure to keep the length of bones constant
- Bonus (10%): Implement SSD in GLSL
- Bonus (5%): Make a video with a different motion sequence (3 mocap clips) from mocap database, upload it youtube, send a link to me before deadline.
Examples:
> ssd.exe -mocap ./mocap ./models/baby.obj
Press "B" to bind first and then press "space bar" to see the animation.