Texture Mapping
Lecture Note
- Real-time rendering pipeline : realtime-rendering-pipeline.pdf
- OpenGL
- GLSL
- Example code: example code, another example (same password)
- Version 1.4 spec
- A very short cheat sheet Google doc
- Transforms : part 01, part 02
- Texturing : part 01, part 02, part 03
- Bump map, relief map, normal map, displacement map, etc.
- Fabrication : personal-fabrication.pptx
Reading
- Textbook chapters: 7, 8, 11, 17
Code
- OpenGL 2.0 example: objviewer