From CS451 Fall 2016: Computer Graphics
Main: TextureMapping
Lecture Note
Real-time rendering pipeline :
realtime-rendering-pipeline.pdf
OpenGL
GLSL
Example code:
example code
,
another example
(same password)
Version 1.4 spec
A very short cheat sheet
Google doc
Transforms :
part 01
,
part 02
Texturing :
part 01
,
part 02
,
part 03
Bump map, relief map, normal map, displacement map, etc.
Fabrication :
personal-fabrication.pptx
Reading
Textbook chapters: 7, 8, 11, 17
Code
OpenGL
2.0 example:
objviewer
External links:
https://recap360.autodesk.com/
Retrieved from https://cs.gmu.edu/~jmlien/teaching/cs451/index.php?n=Main.TextureMapping
Page last modified on November 10, 2016, at 01:38 PM