PA 3 Skeleton Deformation
- PA3 Skeleton subspace deformation (SSD) is due on Oct 9, 2014, 11:59pm
- Code: cs451-PA3.7z Δ
- What to submit
- Your code
- README.txt file in cs451-PA3 folder with the following information
- The OS and compiler that you compile your code
- How to build your program
- Tasks that you completed
- Tasks that you started but did not complete
- Tasks that you did not start
- What are the known bugs in your code?
- How to submit
- email me (jmlien@cs.gmu.edu) and your TA (ple13@masonlive.gmu.edu) a link to all source code and README.txt in a file named cs451_pa3_[your last name].zip
- Please do not send us the file directly
- Demo video
- Note
- See a minor correction on the lecture note on Oct. 07
- Solution
- cs451-PA3-solution.7z
- Task 1 (20%): Find the binding pose
- Task 2 (30%): Compute skinning weights
- Task 3 (30%): Compute bone subspace coordinates for each vertex in the model
- Task 4 (20%): Deform the given model using skeleton subspace deformation
- Task 5 (2%): Provide a README.txt described above
- Bonus (20%): Provide an user interface that allows users to drag the joins with mouse. This can help you with your Task 1.
- You can reuse your code from PA2 if you like
- Make sure to keep the length of bones constant
Examples:
> ssd.exe -mocap ./mocap ./models/baby.obj