• PA5 Super-low-res Me is due on Oct 30, 2014, 11:59pm
  • This assignment will help you deepen the understanding of the following topics
    • texture mapping
    • UV coordinates
    • Structure of polyhedra
    • Mesh unwrapping and unfolding

Credit: This assignment is inspired by Eric Testroete's work on his "Papercraft Self Portrait - 2009"

PA 5 Results: Super-low-res Me Results


Tools needed

  • Utility knife
  • Hot glue gun
  • Digital camera
  • Scotch tape
  • Lots of cardboard (the thinner the better)
    • update To make your life easier, you can use thick card stock or matte photo paper that allows you to print the patterns directly
  • Software tools (see details below)
    • panoramic view
    • UV map unwrapper
    • polyhedron unfolder

What to submit

  • All images that you created. Make sure that you name your images as follows
    • Texture color map (cs451_pa5_color.jpg)
    • An image rendered from the texture mapped head model (cs451_pa4_texture.jpg)
    • An image of the cardboard head (cs451_pa4_cardboard.jpg)
    • An image of you wearing the cardboard head (cs451_pa4_me.jpg)
  • README.txt file in cs451-PA4 folder with the following information
    • Tasks that you completed
    • Tasks that you started but did not complete
    • Tasks that you did not start
    • What are the most challenging parts in the project?
  • How to submit
    • email me (jmlien@cs.gmu.edu) and your TA (ple13@masonlive.gmu.edu) a link to all source code and README.txt in a file named cs451_pa4_[your last name].zip
    • Please do not send us the file directly

Downloads

  • Head models in obj format
  • Unfolding software (use Pepakura Designer instead, download the shareware version)

Tasks


Examples

  • Create head texture (aka, face panorama)
    • I have 7 head shots taken 45 degrees apart
    • I use gimp to stitch the images together manually
      • only use eraser and color intensity
      • mostly just follow the youtube tutorial for photoshop (link above)
  • Apply head texture in Maya
    • use cylindrical UV project
    • use "UV texture editor" to match mesh to the texture
  • Use Pepakura to unfold the model
    • I use 110 lb cardstock
    • when print, use manual feed to avoid paper jam

Extra: Here are some awesome images by Bert Simons